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107,918 Commits over 3,867 Days - 1.16cph!

4 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
4 Years Ago
static vehicle parts props prefabs
4 Years Ago
added sign at gate of heli vendor + set dressed the area around it
4 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
4 Years Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
4 Years Ago
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4 Years Ago
Key and lock crafting class and UI work
4 Years Ago
▉▅▊▆▄ ▊▊█_▇▄▌▌▄ ▊▉▋█▄▌ ▇▄▍█. ▊▆▍▋▇ ▅▉▇▆ ▋▄▍ ▋▊▊█▉ ▆▌▅▍▇▉▌ ▊▇ █▉▊▄▆▋▉ ▋▍ ▍▅▌▇ ▆▌▊▊ ▄▍▋▋ ▄ ▌▉▇▅▆▌█▇ ▋▄▅▍▋▍▊▆, ▉▆█▄▋▊▇ ▋▌▉▆ ▇▊█▍ > ▍▉% ▇▋▄▊▄▉▊
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4 Years Ago
skin approval
4 Years Ago
Resetting at the start of each cull routine.
4 Years Ago
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4 Years Ago
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4 Years Ago
progress backup - vendor external walls/gate
4 Years Ago
Tidy up
4 Years Ago
Stopping overlapping jobs
4 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
4 Years Ago
Get rid of 0 length array allocations in Poolable
4 Years Ago
gate.external.high.wood static version for monuments
4 Years Ago
re-made gate.external.high.wood to current visual standards
4 Years Ago
Working on keys/locks, removing some old commented-out code
4 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
4 Years Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Benchmark change
4 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
4 Years Ago
Merge editor sections
4 Years Ago
Merge cleanup (custom material support)
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Tidied up renderer class and a setup a test.
4 Years Ago
Merge from main
4 Years Ago
Merge from gridpool
4 Years Ago
Code review changes
4 Years Ago
Merge from main
4 Years Ago
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