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153,760 Commits over 4,536 Days - 1.41cph!

2 Years Ago
Fix outstanding bugs on DLC views
2 Years Ago
Fix soundtrack bug
2 Years Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
2 Years Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
2 Years Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
2 Years Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
2 Years Ago
Animated variants
2 Years Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
2 Years Ago
CraggyIsland TopologyMap fixes
2 Years Ago
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2 Years Ago
Wallpaper page
2 Years Ago
Fix editor only code being used outside of editor directives
2 Years Ago
merge from main
2 Years Ago
post-merge waterinfo query fix
2 Years Ago
Add more weapons to editor combat loadout
2 Years Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
2 Years Ago
merge DPV->world_update_2
2 Years Ago
Undo meta guid changes on wallpaper textures from previous merges
2 Years Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
2 Years Ago
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2 Years Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
2 Years Ago
Post merge formatting fixes
2 Years Ago
Network++ Save++
2 Years Ago
2 Years Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
2 Years Ago
merge FrontierHazmat->world_update_2
2 Years Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
2 Years Ago
merge from arabic
2 Years Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
2 Years Ago
merge from store-ui-dlc-pages
2 Years Ago
Main Camera post merge prefab fix
2 Years Ago
WaterLevel post merge compile fix
2 Years Ago
Merge from main (this will likely need some post-merge fixes)
2 Years Ago
merge from wallpaper
2 Years Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
2 Years Ago
Fix LOD errors
2 Years Ago
merge main->FrontierHazmat
2 Years Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
2 Years Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
2 Years Ago
merge main->dpv
2 Years Ago
Fixed floor spikes giibs spawning twice
2 Years Ago
Fixed large water catcher gibs incorrect materials
2 Years Ago
Rolled the right hand aim pass into the aim pose component, improves performance and solves a bunch of order of execution issues. Right hand aim now happens after the aim pose solver and before the left hand IK pass
2 Years Ago
Remove a runtime allocation (will still trigger in the editor for some tooling purposes) Refactor the SingleBoneAimComponent in preparation for rolling it into AimPose component
2 Years Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
2 Years Ago
Set up GameobejctToggleState components on reload
2 Years Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
2 Years Ago
Merge TrainDecouplingImprovements -> main
2 Years Ago
Increase ProceduralMapRailSimple default size to one that actually has rails
2 Years Ago
Merge from wallpaper