128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed situations where we tried to get the value of a set of cards on the client when some were actually unknown (and therefore calculated as the default two of spades). Dealer now correctly knows if it got Blackjack and puts on its cool shades.
 
                
                
                
                
                
             
         
        
            
            
            
                
                GPU instancing on some mats & texture import optimization
 
                
                
                
                
                
             
         
        
            
            
            
                
                A few general adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final pikes iteration
Scene backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed card content not showing up anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Calculate greatest common denominator for payout ratios and show them as a nicely formatted string on the main monitor (so that the ratio string is formed programmatically, and we don't have to worry about it not matching up if we change payouts in the future)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reinstate a couple of things that I needed to stomp on merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update loot panels before merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for conveyors to specify a maximum amount to move per tick, so large stacks of items will get moved gradually
Set to 128 for now, will need revisiting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add some basic analytics for halloween event
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed default inventory editor loadout not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove the countdown text
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use Canvas enable/disable instead of gameobject SetActive (performance). Show dealer's card value as "Bust!" if over 21. Fit a card value of 10 on one line.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Zeroed the prefab because OCD
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Facelift and simplifaction for the Skull Spike w/ Candle Lights.
Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved UI info to have it less central, so it's easier to keep seeing the Blackjack main screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Tuna wall light fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update the dealer's cards between rounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep showing dealer cards after round ends
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added all train cars to BillBTestMap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Concrete cracks decals and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                wooden benches meshes and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> canvas_disabler
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Use Cache" button back to server browser
Server queries get disposed properly and cancelled when a new one is launched
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scarecrows respect ConVar.Halloween.scarecrow_throw_beancan_global_delay.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from horse_lootpanel_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set Scarecrow family correctly so beancans resepect ConVar.Halloween.scarecrow_beancan_vs_player_dmg_modifier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replicated original erratic scarecrow movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Card backings for the monitor UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from scrapheli_safezone_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed combiner not deploying
Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the dealer's cards on the monitor. Fix server-side errors.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Card spacing code (dealer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small secret blackjack Halloween mode for players to discover next year
 
                
                
                
                
                
             
         
        
            
            
            
                
                General blackjack face stuff + other UI stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some temporary icons for industrial entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an events volume audio slider, affects audio from HalloweenHunt, EggHunt and XmasRefill
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show IO information in inventory for strobe light and fog machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a toggle electrical input to the fog machine