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97,005 Commits over 3,653 Days - 1.11cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
5 Years Ago
[D11] 34 assets in compound scene updated with vertex shader LODs
5 Years Ago
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
5 Years Ago
Can now drag items into lockers. Bit of Locker refactor to be able determine row type (clothing/items) per gear set.
5 Years Ago
+ changed lods in depolyables
5 Years Ago
+ changed lods in depolyables
5 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
5 Years Ago
+ [D11] Gas Station objects removed/manifest updated/scene to prefab
5 Years Ago
[D11] update some unused shaders just to shut up the errors.
5 Years Ago
[D11] update some unused shaders just to shut up the errors.
5 Years Ago
[D11] add missing engineTime in Entity message
5 Years Ago
[D11] add missing engineTime in Entity message
5 Years Ago
horse breeds affect speed
5 Years Ago
horse breeds affect speed
5 Years Ago
Deleted all hair "items"
5 Years Ago
Deleted all hair "items"
5 Years Ago
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
5 Years Ago
[D11] + Objects removed from Launch_Site/Scene to prefab/Manifest
5 Years Ago
[D11] Re-enable hurt overlay on console
5 Years Ago
[D11] Re-enable hurt overlay on console
5 Years Ago
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
5 Years Ago
[D11] Connected players dump to rustworks.log on server command, ready to deprecate the polled players telemetry.
5 Years Ago
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
5 Years Ago
[D11][UI] change size of player preview RT to reflect increased size on screen (from 256 to 512)
5 Years Ago
Hair masks
5 Years Ago
Hair masks
5 Years Ago
Moved bone retargeting step
5 Years Ago
Moved bone retargeting step
5 Years Ago
Added skin components
5 Years Ago
Added skin components
5 Years Ago
punch scale the progress timers
5 Years Ago
punch scale the progress timers
5 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
5 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
5 Years Ago
Re-enable the icon scaling on MouseEnter
5 Years Ago
Re-enable the icon scaling on MouseEnter
5 Years Ago
Merge from map_improvements
5 Years Ago
Merge from map_improvements
5 Years Ago
revisited roads LODs
5 Years Ago
revisited roads LODs
5 Years Ago
Compile fix
5 Years Ago
Compile fix
5 Years Ago
[D11] Server stripping latest
5 Years Ago
[D11] Server stripping latest
5 Years Ago
[D11] Fix for some monument prefabs spawning at origin
5 Years Ago
[D11] Fix for some monument prefabs spawning at origin
5 Years Ago
Loot any item under the mouse cursor when first pressing quickloot button, so it doesn't get skipped. Ignore any loot containers other than the first one, per quickloot button hold. (prevents accidentally catching items at the edges of containers if moving the mouse quickly).