97,752 Commits over 3,683 Days - 1.11cph!
Xylobones audio files and sound defs
30% darker albedo on tier2 metal doors
[D11] Latest delayed ent/cached ent code... still WIP
[D11] [UI] Removed duplicate code from map virtual cursor.
anim and override updates, re-populated slots on main player animator
[D11][UI] Visual changes to the front end, Enabled player info widget in all screens that need it, fixed issue with controls screen
[D11] [UI] Further WIP Map control changes. (Focus and Zoom input still WIP).
[D11][UI] Visual tweaks to the option menu and implemented all option to as nested prefabs
[D11] Junkyard objects removed/scene to prefab
[D11] Added Vertex shading LODs/optimised 19 prefabs in launch site scene
Fixed renderer resetting and skin issue
Properly killing LODGroup
Updated terrain revamp scene to use PlaceCliffs
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep)
Safety exit if recursion goes too deep
Rescaled RetryMultiplier again
Sewer Drainwalls - baked LODs rework
▋██▆▊ ▋▋█▍▉▌▋▌▄ ▍▄▍▅▊▆▅_▅▅█▌▅▍, █▌▍▌▋_▆▉▄█▆, ▅▆▋▇▍_▅▄▇▉ ▆▄▄ ▊▋▉▉▅▄▉▆▄ ▇█▋ ▇▉▍▊▅█/▇▍▉▋▌▌▍▌ ▆▄▅ ▄▇▌▌█▆▅ ▇▅▅██▅▅▌▋_▍▄▇▅ ▇▅▄▍▄█
Added rough initial decor sockets to all v3 cliff prefabs
Supermarket / better distance LOD
[D11] fix some more guids that got trashed in a merge
Fix for AOT issue in LightLoop
[D11] Changes isDelayable to hashset
Rename DecalRecycle to Decal
Strip HDRP DecalProjector from effect decals
added inventory.quickcraftdelay as convar
Sphere tank - complete LOD rework of the monument
Updated NP toolkit plugin
Better distance lighthouse LODs
Bradley loot crate spawn probability tweaks
[D11] [UI] Removed debug lines from map virtual cursor code.
HQM Horse shoe price increase
Outpost vender now sells horse roadsign armor