115,331 Commits over 3,959 Days - 1.21cph!
tweak camper module LOD/health condition panel , glass setup, adding glass fx
New hapis specific tarmac and road decal mats with biome tinting
Road network consistency fixes + related
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wip camper module health setup
Tunnel corridors greyboxes and prefabs
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Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
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Changed all viewmodel PlaySound events to PlaySoundFirstPerson
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Viewmodel clothing support
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standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
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Large wooden box can no longer be clipped into world layer
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Player leaves game correctly when dismounting
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Refactor reservation/used by stuff down from AICoverPoint to AIPoint
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AIInformationZone.GetCellsInRange implementation and visualisation/tester