124,065 Commits over 4,171 Days - 1.24cph!
Mark WaterPump as a gravity source
Fixed pickup/repair items on water pump
Increase water storage on pump from 500 -> 2000
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area.
TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
Set Reserved4 to true if input 3 is enabled on combiner
Revert construction changes that are no longer needed
Various cleanup
Reapplied sprinkler prefab changes that were stomped in merge
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Improved metal impacts.
More file sorting.
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Footstep effect optimziation WIP
Snow gibs run a standard snow material and diffusion profile
Footprint filtering & texture size optimization and consistency.
footprint decal aren't randomly scaled all over the place
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
Tracer & spark effect prefab redundancy cleanup and filename organization.
[D11] [UI] Removed untranslated report option from server report popup.
[D11] Modified "Report console meta's"
Hardiness genes now boost temperature happiness
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
[D11] [UI] Fixed typo in boot screen beta text.
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
[D11] Bump BETA version numbers for PS4 and Xbox One
[D11][UI] Fixed issue with bootstrap scene
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
[D11] Fix for compass strip/UI
[D11] Update texture meta's: enable streaming mips
Wall corner conditional model prefab updates
Wall corner conditional model implementation
[D11] Revert temp changes
Fixed overhang not being fixed when on left of screen
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
Fixed Model component not setup properly
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
Cleanup, better settings icon
Remove port fields from protobuf and associated UI (no longer needed)
Add MaxAudioStreams convar
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
Match audio clip and stream sample rate
Read stream data until data is fully processed, don't leave some for the next frame
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
Enable read/write on vehicle lift gibs