122,118 Commits over 4,048 Days - 1.26cph!
Subtract
46024 - that deleted the branch contents? ¯\_(ツ)_/¯
Subtract
46022 (busted merge)
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[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
merge from disable_lunar_2020
Revert back to default mainmenu logo
[D11][UI] Send translation keys for kick and ban messages for translation
[D11] Cliff texture resize
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
[D11] Fixed Incorrect Boat Material
[D11] Update hair to new shaders.
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
Added labels to LOD utility window
Updated LOD settings on all chassis and modules to Thai's 40/15/1
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.
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Fix sending incorrect player positions when a player is parented to something
update LOD setting/ models
Fix map coordinates missing a letter on the right side (for big maps)
Fix cockpit LOD assignments
+ Fixed the water being 70% alpha at the distance so water is getting there
Creosote bush progress
Decor v3 changes
Vehicle Lift LOD
Tweaked module panel stuff, collider, mesh
Added Capsule DDraw shape, a few bug fixes and improvements.
merge from Lunar_2020_new
[D11] Missing texture on small gravel.
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
[D11] Fixed flipped defines
igniter fixes
schema update
[D11] Fix to hair depth issues and transparent vending machine sections.
[D11] Fix for being able to look through scientist visor