reporust_rebootcancel

121,551 Commits over 4,048 Days - 1.25cph!

5 Years Ago
Scene backup
5 Years Ago
fixed always uploading all icons skin approval
5 Years Ago
schema updates
5 Years Ago
[D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
5 Years Ago
[d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance [d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture. Alpha sampling needed implementing in the terrain shader
5 Years Ago
Support for proper roadside monuments along the ring road
5 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
5 Years Ago
Removed grouping.
5 Years Ago
[D11] Resized workshop skin and item textures
5 Years Ago
[D11] SLOD Texture Gamma Adjustment
5 Years Ago
Arid cliffs prefabs, material tweaks
5 Years Ago
[D11] Few more texture size tweaks
5 Years Ago
Scene backup Bunker profile tweak
5 Years Ago
removing unused files
5 Years Ago
Fixed ragdoll prefab references
5 Years Ago
Fix
5 Years Ago
Merge from main
5 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
5 Years Ago
improved cabin module visual based on placement condition some folder cleanup
5 Years Ago
Fixed fern meshes Added ferns to decor_v3
5 Years Ago
[D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
5 Years Ago
Better wind settings for tundra and temperate Made tundra darker and more saturated/yellow
5 Years Ago
[D11] Icons sizes overrides turned off for ps4 and xbox
5 Years Ago
[D11] Workshop Icon sizes tweaked
5 Years Ago
[D11] Resized Structures and Misc folder textures
5 Years Ago
[D11] Effect Texture Resizing
5 Years Ago
[D11] Texture size tweaks in Props folder
5 Years Ago
Fixed NRE in BaseMountable.NearMountPoint Fixed "Coroutine couldn't be started" console error
5 Years Ago
New admin commands: global.sleepingusers prints out all sleeping users on a server global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
5 Years Ago
Give the small engine a little more power
5 Years Ago
Preset config UI edit to handle multi-selection
5 Years Ago
Defined 16 preset vehicles
5 Years Ago
Vehicle physics testing edits
5 Years Ago
New ScriptableObject and custom editor allows predefining a modular car (chassis + modules)
5 Years Ago
Tweaked MIDI bindings on drum kit
5 Years Ago
Added a new Reliable Event Sender that can be setup on an animator state Can use this to send an animation event even if the animator is culled and events aren't being fired. This might fix some deploy animation problems on guitars
5 Years Ago
Merge from main
5 Years Ago
Revert random modular spawn changes. Truly random vehicles, even if enforced as containing the right modules to be driveable, are often a poor configuration anyway. Keep random spawn as truly random instead, and we'll use a manually curated list for map spawns.
5 Years Ago
merge from main
5 Years Ago
Scientist corpses now read Scientist in Loot Panel
5 Years Ago
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5 Years Ago
Launch site iteration & cullgroup WIP
5 Years Ago
New icon urls
5 Years Ago
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5 Years Ago
The rest of the audio settings
5 Years Ago
Picking out the UnwrapBaker tool to finish and fix issues.
5 Years Ago
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5 Years Ago
fixed 3p tg effects
5 Years Ago
updated modules, adding textures/mat
5 Years Ago
debugging