112,529 Commits over 3,928 Days - 1.19cph!
[D11] Fixes and additions for player stat translation strings
[D11] [UI] WIP fix for sleeping bag placement crash.
[D11] Server console command for detecting and naming errant AudioSource.
[D11] these didn't go in the last commit for some reason.
[D11] some occlusion overhaul, initial version. Occlusion is hooked up to the instancing renderer now. Meshes use OBBs instead of spheres to get tighter occlusion bounds. HiZ samples 4x4 instead of 2x2 to reduce false positives, so less objects pass the occluded objects get drawn. Also does polygon clipping of the OBB to prevent offscreen projection making the NDC box massive, this could be too expensive but it's only clocking 37usec on ps4 on a 4k map. MeshOccludee uses OBBS, ArticulatedOccludee uses AABBS, anything else still uses spheres.
todo: memory footprint has been increased over the original version, this could be improved. The pixelshader fallback path has been lost, I could put it back together again if needed. Various things are not being registered with the occlusion system, such as things using MeshCull, and some other stuff to, so these could be added. Some of the other clients of the occlusion system could use tighter bounds, since the system now supports spheres, aabbs and obbs.
[D11] [UI] Added map markers to prefabpoolwarmup.
Added TreeManager (does what FarAwayTreeManager and FarAwayTreeRenderer do, but uses ImpostorRenderer for rendering)
[D11] Disable audio for server builds
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Added test player animator, bools & updated clips of some anims
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[D11] Update Game Manifest (WIP fix for sleeping bag crash). Map Marker prefab corrected.
[D11] Fix to prevent a dead playing from trying to inspect their own corpse
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[D11] Fixed the inspection UI of viewing a sleeping player to display the correct title, player name, and re-aligned the player name display.
Viewing a dead player now also now uses a translated text for the title.
[D11] Fix for protection values not being set properly when being shot by NPCs
[D11] [Audio] Fixes frontend ambience
[D11] [Audio] Fixes frontend ambience
Hitch & Trough: Lods/Col/prefab setup/materials & textures
[D11] [Audio] Stop hitNotify for flamethrower
[d11][Audio] Slight tweak to scuba gear.
[D11] [Audio] Stop hitNotify for flamethrower
Added streamer mode to options menu
[D11] [Audio] Fix quick crafting pie menu audio
[D11] [Audio] Fix quick crafting pie menu audio
[D11][#2302] Skip attack animation if receiving reload animation
Skin.ReadDefaults NRE fix
Merge from unloadprefabs_2
Scene backup.
Better IES.
Radtown light fixtures.
Calibration texture.
File organization.
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?)
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
skin approval
LookRotation fix