112,489 Commits over 3,928 Days - 1.19cph!
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Subtracting
36501 (see #rust)
Use 900p resolution on base xbone
Added GPU & CPU timings to performance UI
[D11][UI][#2321] Fixed been able to split stacks while dropping
Added Height Blending Alpha shader SF
Added height blending control to cliff_shader (default values to cliff_medium_low_a mat)
Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
[D11] [UI] Cosmetic tweaks to the Pie menu
[D11] [UI] Fixed server define.
[D11] [UI] WIP Further implementation of sleeping bag marker.
player animator update - Added emotes base state, emote bool, blendtree setup
[D11][#2092] Ensured prefabs have pickup objects set
[D11] [UI] WIP sleeping bag map marker implementation.
[D11][#2092] Fix for pickup.enabled been set to false during reimport
[D11][UI][#2317] fix for crash splitting recycler output
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
[D11] [Audio] Checking in WIP
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
[D11] [Audio] Fix nullptr error
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
[D11] [UI] Fixed server define error.
[D11] [UI] WIP progress on the sleeping bag map markers
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
[D11] [Audio] Fixes start/stop/resume recording functionality
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
[D11] [Audio] Checking in WIP... Tidyup code a bit...
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