reporust_rebootcancel

124,006 Commits over 4,171 Days - 1.24cph!

5 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
5 Years Ago
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5 Years Ago
Fixed deferred mesh decals premultiply mode
5 Years Ago
Fixed rendering artifacts in deferred mesh decals
5 Years Ago
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5 Years Ago
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5 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
5 Years Ago
Fixed object motion vector handling causing issues with horse hair
5 Years Ago
armored window shutter sounds
5 Years Ago
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5 Years Ago
Add _EmissionColor to instanced shader properties list.
6 Years Ago
merge the merge test branch (mmtest) back to farming2
6 Years Ago
fix
6 Years Ago
[D11][LOC] en-us translations
6 Years Ago
[D11] PopupSystem Arrow icon update
6 Years Ago
Replaced vending machines garage doors Fixed UV warping on garage_door_large_a
6 Years Ago
[D11] Fixes based on FP Feedback
6 Years Ago
[D11][UI][#3852] Fixed issue with leaderboards when disconnected from the internet
6 Years Ago
DTLS IMPROVEMENTS 1. Better staging order ( so its not across > 1 tick ) 2. Better memory management ( empty staging containers won't pollute pix ) 3. Immediate mode takes less stages/latency 4. Sending bug fix ( didn't send until after rtti ) + flush fixing 5. Lowered tick frequency to 15ms ( from 5ms ). Local tests giving same results as 5ms. Fixes for local server stuff on editor/consoles ( brought about by necessary changes to the server code by Alex ).
6 Years Ago
[D11][UI] Changed Leaderboard selection to match other menus
6 Years Ago
[D11][#3462] LookatTooltip was setting all MeshRenderers to be on the Default layer when player was no longer looking at a {metal,wood,stone}-collectible => Default layer is colliding with PlayerMovement layer and as a result player is colliding with collectible items, which is different from the Steam version. Changing it to restore the original layers instead.
6 Years Ago
[D11] [UI] Shortened ps4 only string
6 Years Ago
Phrases
6 Years Ago
[D11] Fixed issue preventing all player muted checks from running.
6 Years Ago
in-place array sort, simplified an as check.
6 Years Ago
Manifest
6 Years Ago
Triangle floor grill models and prefabs
6 Years Ago
+ small changes to water, hopefully fixed the green foam
6 Years Ago
[D11] Build tidy up
6 Years Ago
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6 Years Ago
Remove unused stringbuilder
6 Years Ago
[D11][UI] Altered sleeping translation
6 Years Ago
updated dashboard
6 Years Ago
Added basic baking functionality
6 Years Ago
[D11] Weighted Vertex Normals, Industrial Buildings.
6 Years Ago
[D11] [UI] Standardised language code format.
6 Years Ago
[D11][UI] Cancel pickup sound when opening inventory
6 Years Ago
[D11] [UI] Updated retail manifest with correct languages.
6 Years Ago
[D11] wooden_cabin collision fbx fixes
6 Years Ago
[D11][UI][#3861] Fixed issues with loading cancel
6 Years Ago
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
6 Years Ago
[D11] Stop playing radiation sounds slightly above 0 radiation
6 Years Ago
Merge FixLocalCDNUrl fix
6 Years Ago
Get local CDN assets from localhost rather than internal IP
6 Years Ago
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
6 Years Ago
[D11] Further Weighted Normals pt6
6 Years Ago
tweaked windmill_vane culling distance
6 Years Ago
Client compile fix
6 Years Ago
codegen
6 Years Ago
merge from navmesh_2