reporust_rebootcancel

112,561 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11][UI][#2329] Fixed for issues auto deploying picked up items
6 Years Ago
[D11] Fix for breaking console on bootup
6 Years Ago
Fixed misclicking accept would reject the team invite.
6 Years Ago
Fixes & profile improvs.
6 Years Ago
skin stuff
6 Years Ago
merge from main
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fixes
6 Years Ago
heli IK + networking
6 Years Ago
working fuel gauge and hand IK
6 Years Ago
Added horse mesh to collision in testridable and wild horse
6 Years Ago
Added new horse to testridablehorse prefab
6 Years Ago
Horse prefab fixes
6 Years Ago
Setup horse prefab
6 Years Ago
[d11][Audio] Improved some of the map audio assets. Improved UI mix. Made the exterior reverb slightly drier.
6 Years Ago
Merge from main
6 Years Ago
Fixed water purifier disappearing after going out of network range
6 Years Ago
[d11][Audio] Removed a click from the radial open wav file. Improved the Overall Mix of the UI sounds post- normalisation. Improved Mix of crafting sounds/radial menu
6 Years Ago
merge from main
6 Years Ago
horse footstep max voices horse LODs + RendererLOD
6 Years Ago
minicopter fuel gauge setup
6 Years Ago
Merge from main
6 Years Ago
[d11][Audio] Normalised all UI assets. Mix Pass via Sound Defs to compensate.
6 Years Ago
Cleanup
6 Years Ago
[D11] move the MeshOccludee setup (renderer extraction, obb calculation) offline, so t doesn't happen at load time (or run time, e.g. slods ask MeshOccludee to register and unregister from the occlusion system on the fly)
6 Years Ago
[D11] Fixed another instance where the main menu could get stuck in an unresponsive state, and fixed the blur potentially being stuck on screen when getting forced back to the title screen
6 Years Ago
Skinned LODs
6 Years Ago
Nope
6 Years Ago
Update graphics apis
6 Years Ago
[D11] [UI] Local chat support for Quick Chat Wheel.
6 Years Ago
[D11][OFFSCREENPARTICLE] Switchable via convar offscreenParticlesEnable
6 Years Ago
Stars
6 Years Ago
[D11] Prevent duplicate stat entries on player inspect screens, and always attempt to show 4 entries (unless a player literally doesn't have 4 in a given category yet)
6 Years Ago
[D11] [UI] Fixed pie menus being susceptible to crashing when opened while pushing the "move" thumbstick in a direction.
6 Years Ago
Improved skinning on mane
6 Years Ago
SendNetworkUpdate_Position profiling
6 Years Ago
More fixes. Scene.
6 Years Ago
Lantern fix.
6 Years Ago
Fixed performance issues caused by DateTime.Now
6 Years Ago
More various stuff. All new light fixtures into the asset farm.
6 Years Ago
[D11] [Audio] Changes the way the ADT sample code brings up and tears down threads... This at least makes sure that the Capture thread does actually stop... the Render thread somehow already managed to stop but I've changed that around. Despite these changes I'm still seeing edge case crashes in a M$ .dll with no symbols... not exactly sure what this is.. it looks like its some .NET reference to an object that's been destroyed maybe as its happening when we pull the headset when its rendering.
6 Years Ago
Stuff spawned with entity.spawn always faces the camera
6 Years Ago
[D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
6 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
6 Years Ago
More conversions. Some cleanup.
6 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
6 Years Ago
Added mane/tail meshes Added horse hair materials Skinned horse & mane/tail