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112,529 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[d11][offscreenparticles] Disabled because of bad culling CPU
6 Years Ago
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
6 Years Ago
No SLODs on server
6 Years Ago
Removed debug code
6 Years Ago
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
6 Years Ago
Fixed some shader warnings
6 Years Ago
Split Launch Site SLOD into 4x4
6 Years Ago
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
6 Years Ago
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
6 Years Ago
[D11] [UI] art changes to piemenu
6 Years Ago
Paperdoll background clear fix/hack
6 Years Ago
Added eye_blinking and eye_movement convars
6 Years Ago
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
6 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
6 Years Ago
Background blur
6 Years Ago
Underwater, Low Health, Hot, Cold
6 Years Ago
Added ScreenEffects Hooked up radiation screen effect
6 Years Ago
[D11] Removed duplicate variable in SleepingBag.
6 Years Ago
[D11] [UI] Uncommented temporarily disabled menu tip code.
6 Years Ago
[D11] [UI] Adjusted translations for alternate control config menu tips. Loading screen now correctly shows tip inputs based on control config.
6 Years Ago
Merge from playeranimator_swap_test
6 Years Ago
Codegen
6 Years Ago
Added cinematic_play and cinematic_stop
6 Years Ago
6 Years Ago
[D11] [UI] Fixed translation for certain loading tips to include alternate controller schemes. Fixed beds not having a map marker reference
6 Years Ago
Merge from main
6 Years Ago
Update ProjectVersion.txt
6 Years Ago
Merged from main
6 Years Ago
Merge from main
6 Years Ago
oilrig scene2prefab (delete this before next merge from main)
6 Years Ago
cherrypicking 36684 36685 36715 36716 36719
6 Years Ago
cherrypicking 36666
6 Years Ago
Backup
6 Years Ago
File organization/naming consistency.
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
gesture stuff
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
Merge from HorseArtUpdate
6 Years Ago
Added Piebald variation Updated textures for all variations Added skinned horse mesh
6 Years Ago
[d11][Audio] Some tweaks to Frontend Mix. Made sure Subtabs trigger the correct sounds regardless of the sound definitions used.
6 Years Ago
[D11] [UI] Added option to toggle proximity/range of quick chat messages. Temporarily disabled Local and Team proximity chat.
6 Years Ago
[D11] [UI] Tweaks to Piemenu colours
6 Years Ago
Split SceneLODs up into quadrants, manipulate LODGroups/RendererLODs instead of individual renderers, use dist-to-box for fade distance, fixed occlusion messing with disabled renderers inside buildings
6 Years Ago
[D11] [UI] cosmetic tweaks to options menu