133,434 Commits over 4,293 Days - 1.30cph!
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
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Fixed floating point issue with roads causing them to washboard
Fixed some sewer entrances being cluttered with rocks
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softcore reclaim backpack
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
Praise the lord it runs again
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Splat clearing texture bug fixery
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size
added stairwell_top piece, refined corridor pieces further
Tidyup convar / opt out usage.
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LODs and colliders for stops transition modules
Merge from /main/drone/shop
reclaim terminal refresh button
code cleanup
Show a message on the UI when the terminal's inventory is full instead of silently failing
More buglist & full bake with everything
Miltuns enabled sans AI as a debug test
Keep the delivery drone marker the same size on the map no matter what zoom
code review changes
never add starting rock/torch to reclaim terminal
Add a tip to tell people they need to click on a vending machine to continue
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Another batch of Hapis fixes
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Prevent moving towards the ground for a short time after increasing altitude
Fix raycast issues causing odd behavior
Batch 2 of Hapis bugfixes.
Added Phone Booth network to Hapis.
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Fixed fridge door magically opening and closing by itself in the lighthouses
Review diff cherry picking (not great, but best I can do with what we got)
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