121,551 Commits over 4,048 Days - 1.25cph!
Cliff_basic and Cliff_basic_snow shader rework to use datamaps
Updated materials using these
Can split and preserve physics materials, applies results as compound colliders on a single gameobject
Attempt at fixing invisible rocket crane lift cabin
Adding a similar tool to merge colliders.
Catch exceptions that would otherwise go unnoticed
Datamap texture for clutter_medium rocks
Added back slider in Cliff shader to control AO term intensity
Material tweaks arid cliffs
[D11] Tweaks in Few textures that were too low res
[D11] Smoother sun/moon movement [WIP]
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened
Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
[D11] Fixed 3185 Spelling mistake on Rust Update screen
[D11] Terrain grass models replaced
Extra profiling for NpcWalkAnimation and SellOrderEntry
[D11 Art] - Grass changes / scene setting tweaks / shadow distance tweaks
Don't make the playermodel look in the direction of alt look
Don't hide viewmodel when alt looking
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
Subtracting
42916 (accidentally deletes entities from prefab pool)
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[D11] Build fix - revert to previous version
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Remove ScmInfo.Items field
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local voice limiting debounce tweak just in case
instrument voice limiting tweaks
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Added simpleflare MaxScale for more direct control over flare size
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hunch quick fix for repeated sounds
MovementSounds updates within sound frame budget + optimizations