112,529 Commits over 3,928 Days - 1.19cph!
[d11][offscreenparticles] Disabled because of bad culling CPU
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
Fixed some shader warnings
Split Launch Site SLOD into 4x4
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
[D11] [UI] art changes to piemenu
Paperdoll background clear fix/hack
Added eye_blinking and eye_movement convars
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold
Added ScreenEffects
Hooked up radiation screen effect
[D11] Removed duplicate variable in SleepingBag.
[D11] [UI] Uncommented temporarily disabled menu tip code.
[D11] [UI] Adjusted translations for alternate control config menu tips. Loading screen now correctly shows tip inputs based on control config.
Merge from playeranimator_swap_test
Added cinematic_play and cinematic_stop
[D11] [UI] Fixed translation for certain loading tips to include alternate controller schemes. Fixed beds not having a map marker reference
Update ProjectVersion.txt
oilrig scene2prefab (delete this before next merge from main)
File organization/naming consistency.
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Merge from HorseArtUpdate
Added Piebald variation
Updated textures for all variations
Added skinned horse mesh
[d11][Audio] Some tweaks to Frontend Mix. Made sure Subtabs trigger the correct sounds regardless of the sound definitions used.
[D11] [UI] Added option to toggle proximity/range of quick chat messages. Temporarily disabled Local and Team proximity chat.
[D11] [UI] Tweaks to Piemenu colours
Split SceneLODs up into quadrants, manipulate LODGroups/RendererLODs instead of individual renderers, use dist-to-box for fade distance, fixed occlusion messing with disabled renderers inside buildings
[D11] [UI] cosmetic tweaks to options menu