121,137 Commits over 4,018 Days - 1.26cph!
Saddle mesh and WIP materials (no LODs atm)
Rust/Standard Cloth upgrade path
more transparent mat fixes
Simplified how filenames for generated texture maps are generated
[D11] [UI] Added support for pan curve evaluation.
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horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
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[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
[D11][UI] Adjustments to the server wipe warning
Cache GetBounds() in SceneLOD
[D11] [UI] Removed unused recycler visuals code.
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
Foliage shader (needs wind etc)
backup shader/generic rock/cliff_field_b mesh and material
[D11] [UI] Recycler Icon update functions and callbacks.
[D11][UI] Enabled rucksack icon messaging effects.
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)
[D11] [Audio] Checking in WIP ... XBox CrossLib compiles with headset functionality added. No routing yet.
Testing NRE fix in lightLOD
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling