111,200 Commits over 3,928 Days - 1.18cph!
fixed left hand IK sometimes getting stuck
grass displacement on rowboats
Autoturret sound perf improvements
garage door will not completely cull at range
NPCs should now respect gun restrictions on mountables.
Disabled grounded npcs seeking out vehicle mountables on their own.
Support for seeking all types of mountables in NPC behaviour ai.
vehicle_flipy vehicle_sensitivity convars
ch47 movement now framerate independent
boat physics optimization
improved rowboat pushing
protocol++
player corpses interact with water
Renamed some profiler samples because Unity
More on Scientist AI and Mountables.
Disabled sync position on boat storage and fuel (should automatically inherit group from parent, no need to sync explicitly)
Fixed npc rotation.
Misc npc mountable stuff.
compound whitebox first playable
Added temp_field_large spawn population to procedural maps
compound whitebox first phase backup
Cherry picking
26035 (Schema refresh stripping)
Cherry picking
26000 (Steamworks update)
Fixed been able to build on northern cliff rocks (Savas KOTH)
Fixed double barrel shotgun missing from T2 loot table (Savas KOTH)
Fixed gap in Garage door which allowed traps to be trigged through
quartered rowboat population
boats spawn near beaches and lakes
boats despawn if left outside for an hour (make a boathouse!)
protocol++
boats now require fuel
boat 'righting' slightly more reliable
boat engine can be turned on/off
moved boat audio code into separate file for alexR
phrases/manifest
no buoyancy speed boost when unpowered
Fixed server lag corrupting lerp timestamps, sometimes permanently
use dismount position closest to seat for vehicles
maintain old view angles when dismounting
Merged from mountable ai branch.
Fixed mounted orientation.
Improvements to scientist ai with support for mounts.
bullets now hit water
protocol++
missing skin icons from earlier this week