111,173 Commits over 3,928 Days - 1.18cph!
Stripped server schema refresh (fixes server stall every 30 minutes)
Added server timestamp correction to network interpolation
Network++
Print full exception when "error loading save" happens
Hide voting counts in workshop view (Valve don't expose them anymore)
Fixed inaccurate gather amount displayed when splitting
Nuked base pyramid compression
Don't show NPCs in the cheat report shit
Don't show "opening this will" stuff at the end of bags descriptions.
Fixed friend list only showing one friend
fixed vehicle chassis not displaying correct material
Updated native dlls from Rust.Native (now on github, being built by jenkins)
Included pdb's for native dlls (!!)
Simpler water depth mask handling, more generic; updated rowboat prefab
Added and enabled instancing support on depth mask material
Nuked WaterDepthMask component
Pine snow_a tweaked vertex color for testing
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
Network extrapolation also uses slerp instead of lerp for rotations
Fixed that network interpolation velocity smoothing wasn't working correctly
Interpolate rotations with slerp instead of lerp
Fixed vis.lerp ghosting (and some ddraw ghosting in general)
Fixed core/foliage debug view color space
compile fix
rowboat caustics
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
slightly different boat wake
Added two-layer caustics projector shader
rowboat pushing improved
rowboat can be righted when in water
attempted to fix rockets etc detonating inside moving vehicles
fixed odd alt-look behavior in vehicles
rowboat has increased buoyancy with velocity
Improved temporal anti-aliasing NaN handling
Added additive projector shader
Added scroll to projector shaders
blueprint read sound abides by master sound settings
updated generic sitting pose to avoid hands clipping
Minor flame turret exploit fix
Fixed flame turret mismatch deploy / ground watch layers
spazzy look dir fix attempt
a metric tonne of boat work
audio work
buoyancy work
boat sinking
mounted management
no more footsteps on mounted objects
no longer wet in mounted objects
driver seats restrict weapon usage