reporust_rebootcancel

106,315 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Updated native plugins (Linux)
7 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
7 Years Ago
Updated native plugins (Win + OSX)
7 Years Ago
Launch site / warehouse grounds dressing progress
7 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
7 Years Ago
Fixed Strips Actions not properly showing debug visualization in Apex editor. Can now guide which functions of a Strips Action should forward into Apex.
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
Nuked source cache folder
7 Years Ago
More seamless packing shader gui
7 Years Ago
Merge from main
7 Years Ago
Updated Linux native plugins
7 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
7 Years Ago
Merge from async_texture_loading
7 Years Ago
Updated native plugins
7 Years Ago
Launchsite warehouse / scene progress / vertex paint /dressing
7 Years Ago
Updated managed plugins
7 Years Ago
Updated native plugins
7 Years Ago
Merged for less messy branching
7 Years Ago
Experimenting with a STRIPS Planner AI that would allow for modular ai actions, an understanding of an action's impact on the future world state and the generation of procedural action queues / plans with replanning, like in F.E.A.R.
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
backup
7 Years Ago
Native call return type tweak (int to void)
7 Years Ago
Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
7 Years Ago
wip
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
wip
7 Years Ago
Scene2Prefab for loading screen
7 Years Ago
Reverting accidentally commited ProjectSettings
7 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
7 Years Ago
desert area
7 Years Ago
backup
7 Years Ago
skin approval stuff
7 Years Ago
skin approval icons
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
more ai work
7 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
7 Years Ago
Adjusted maxrpcspersecond default value (now 200)
7 Years Ago
Server compile fix
7 Years Ago
Added instancing support to foliage displacement pass
7 Years Ago
More metal impact polish Barefoot footstep polish New dropbox submit sound Unfuck airdrop flight sound import settings Mix tweaks
7 Years Ago
wip
7 Years Ago
tonnes of AI progress
7 Years Ago
Lots of music polish
7 Years Ago
backup
7 Years Ago
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7 Years Ago
backup