reporust_rebootcancel

111,142 Commits over 3,928 Days - 1.18cph!

7 Years Ago
double mounting bugfix
7 Years Ago
compile fix again
7 Years Ago
compile fix maybe
7 Years Ago
Fixed shadow-related core/skin shader errors
7 Years Ago
ch47 protection added removed debug.logs
7 Years Ago
2 more seats on ch47
7 Years Ago
nre fix network++
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
a million mounted fixes, upside down vehicles, recoil etc multiple seats for ch47 and sedan added swapseat command
7 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
7 Years Ago
updated chinook client collider
7 Years Ago
Merge from hair_caps
7 Years Ago
Merge from main
7 Years Ago
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
7 Years Ago
Hapis progress
7 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
7 Years Ago
further tweaks
7 Years Ago
Security door prefabs
7 Years Ago
Security door files - textures/models/materials
7 Years Ago
created morphs and lods for facial hair 2 and set up in scene
7 Years Ago
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
7 Years Ago
Minor spawn fixes on Savas
7 Years Ago
added _dark pubic varients. removed old hair textures and cleaned up folders.
7 Years Ago
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
7 Years Ago
rough pass at multiple players in vehicles
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Added high precision toggle to probex
7 Years Ago
4 New caves Added collapsed tunnel (WIP Northen small monument) Added road signs Site A tunnels now have radiation 2 New recycler locations
7 Years Ago
merge from main
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again
7 Years Ago
merge from main
7 Years Ago
first pass
7 Years Ago
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
7 Years Ago
Access cards files - textures/models/prefabs
7 Years Ago
merge from main
7 Years Ago
Hapis progress
7 Years Ago
ocean/river mats values
7 Years Ago
Ocean material values
7 Years Ago
Extracted triangle walls from roof building blocks
7 Years Ago
backup
7 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
7 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
7 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
7 Years Ago
Increased max windx zones to 8; max range to 1000m Touched relevant shaders Reset windx zone manager on join server Updated wind.prefab
7 Years Ago
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm) Updated wind.prefab with new components; tweaked default WindZone to match previous anim Touched relevant shaders Nuked GlobalWind component
7 Years Ago
Fixed rand/biome tinting on core/foliage billboard to match main shader
7 Years Ago
NRE fix