128,752 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
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                hunch quick fix for repeated sounds
                
                
                
                
             
         
        
            
            
            
                
                MovementSounds updates within sound frame budget + optimizations
                
                
                
                
             
         
        
        
            
            
            
                
                fixed always uploading all icons
skin approval
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] + Change to HDRP Global Settings - Allows LOD Distances to display correctly
                
                
                
                
             
         
        
            
            
            
                
                [d11][3103] {PS4/XB1} [2019.3] Cave "fake" wall in front of cave entrance
[d11][3108]{PS4/XB1} [2019.3] Underground areas are masked by a dirt texture.
Alpha sampling needed implementing in the terrain shader
                
                
                
                
             
         
        
            
            
            
                
                Support for proper roadside monuments along the ring road
                
                
                
                
             
         
        
            
            
            
                
                Fixed PathList overwriting existing topologies when adding its topology
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Resized workshop skin and item textures
                
                
                
                
             
         
        
            
            
            
                
                [D11] SLOD Texture Gamma Adjustment
                
                
                
                
             
         
        
            
            
            
                
                Arid cliffs prefabs, material tweaks
                
                
                
                
             
         
        
            
            
            
                
                [D11] Few more texture size tweaks
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Bunker profile tweak
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed ragdoll prefab references
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tweaks to rock_08 albedo
Backup wip arid cliffs/formations art files
                
                
                
                
             
         
        
            
            
            
                
                improved cabin module visual based on placement condition
some folder cleanup
                
                
                
                
             
         
        
            
            
            
                
                Fixed fern meshes 
Added ferns to decor_v3
                
                
                
                
             
         
        
            
            
            
                
                [D11] Textures tweaks in Effects folder + Scale fix on Toolbox asset
                
                
                
                
             
         
        
            
            
            
                
                Better wind settings for tundra and temperate 
Made tundra darker and more saturated/yellow
                
                
                
                
             
         
        
            
            
            
                
                [D11] Icons sizes overrides turned off for ps4 and xbox
                
                
                
                
             
         
        
            
            
            
                
                [D11] Workshop Icon sizes tweaked
                
                
                
                
             
         
        
            
            
            
                
                [D11] Resized Structures and Misc folder textures
                
                
                
                
             
         
        
            
            
            
                
                [D11] Effect Texture Resizing
                
                
                
                
             
         
        
            
            
            
                
                [D11] Texture size tweaks in Props folder
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in BaseMountable.NearMountPoint
Fixed "Coroutine couldn't be started" console error
                
                
                
                
             
         
        
            
            
            
                
                New admin commands:
global.sleepingusers prints out all sleeping users on a server
global.sleepingusersinrange prints out all sleeping users in the given range to the player, sorted by distance
inventory.equipslot equips an inventory slot on the player being looked at (0 indexed, so 0 matches up with the 1 key)
                
                
                
                
             
         
        
            
            
            
                
                Give the small engine a little more power
                
                
                
                
             
         
        
            
            
            
                
                Defined 16 preset vehicles
                
                
                
                
             
         
        
            
            
            
                
                Preset config UI edit to handle multi-selection
                
                
                
                
             
         
        
            
            
            
                
                Vehicle physics testing edits
                
                
                
                
             
         
        
            
            
            
                
                New ScriptableObject and custom editor allows predefining a modular car (chassis + modules)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked MIDI bindings on drum kit
                
                
                
                
             
         
        
            
            
            
                
                Added a new Reliable Event Sender that can be setup on an animator state
Can use this to send an animation event even if the animator is culled and events aren't being fired.
This might fix some deploy animation problems on guitars
                
                
                
                
             
         
        
        
            
            
            
                
                Revert random modular spawn changes. Truly random vehicles, even if enforced as containing the right modules to be driveable, are often a poor configuration anyway. Keep random spawn as truly random instead, and we'll use a manually curated list for map spawns.
                
                
                
                
             
         
        
            
            
            
                
                Scientist corpses now read Scientist in Loot Panel
                
                
                
                
             
         
        
        
            
            
            
                
                Launch site iteration & cullgroup WIP
                
                
                
                
             
         
        
        
        
            
            
            
                
                The rest of the audio settings
                
                
                
                
             
         
        
            
            
            
                
                Picking out the UnwrapBaker tool to finish and fix issues.
                
                
                
                
             
         
        
            
            
            
                
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