110,890 Commits over 3,897 Days - 1.19cph!
junkyard - tweaks to container bridge walls
Mining quarries polish and tweaks / added more prevent building volumes
Log error when baking terrain heightmap while the terrain is on the wrong layer
Fixed Barren startup error
Updated road physic material
Changed health of 1/3 wall to same as other walls
Trees are now culling occludees
Increased culling grid granularity to 100m
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Facepunch.Steamworks v0.7
Renamed Loot Box to Gambling Box
Subtracted animal ai changes from main
Subtracted new animal ai from main
Mining quarry c tweaks and fixes
Mining quarry b overgrowth and dressing
Added shell protection to 1/2 and 1/3 walls
Merge from building_system_3.1
Makeshift Hazmat suit art
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
More on animal behaviour.
Fix compile error on server.
Misc fixes and improvements in NPC behaviour.
Fixed warning on server when NPCs eat plants.
Quarry rock tinting fixes / mining_quarry_c dressing and overgrowth / disabled building inside the watchtower
Fixed some wall stacking exploits
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
Added additional deploy volumes to floors
Mining quarry fixed biome tinting
Attempt to fix the furnace error
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
junkyard - cant jump on top of container bridge
Merged from animal behaviour branch.
Better deaggro behaviour in animals.
Fixed roofs having ridiculous stability
Fixed half height walls providing better stability than full height walls