reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Can only place one tool cupboard per building
7 Years Ago
Comment
7 Years Ago
junkyard ruin section terrain heightmap rebake
7 Years Ago
Increased building privilege radius around buildings to 16
7 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
7 Years Ago
Quarry rocks mesh and texture progress
7 Years Ago
More on AI Behaviour.
7 Years Ago
procgen road material/texture tweaks
7 Years Ago
Hapis cave fix
7 Years Ago
bunch of camera fixes
7 Years Ago
dungeon fences are shoot through
7 Years Ago
chainlink fence is rusty barbedwire set damage triggers
7 Years Ago
Cherry picked occlusion culling fix 24227
7 Years Ago
Animal behaviour ai.
7 Years Ago
Merge from main
7 Years Ago
Fixed occlusion culling not restoring visibility to lod component on distance cull
7 Years Ago
Finished reprojection clipping Cleaned up frustum culling correction (still needs opt) Reduced infinite grid cell size to 50m
7 Years Ago
Hapis cleanup
7 Years Ago
More on animal behaviour ai.
7 Years Ago
junkyard paths decal meshes
7 Years Ago
Junkyard mounds colliders, prefab update, scene2prefab junkyard
7 Years Ago
junkyard mounds LODs/Prefabs
7 Years Ago
Bunch of monument loot tweaks (Hapis) Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis) Reduced desert ores (Hapis) Junk piles spawn along all roads (Hapis)
7 Years Ago
furnace v3 files
7 Years Ago
optimized special fx sprites
7 Years Ago
Quarry rocks material fix
7 Years Ago
Mining quarry C tweaked splats
7 Years Ago
Mining quarries Tweaked heightmaps Fixed floating objects Removed grass from splat masks Tweaked material colors General polish
7 Years Ago
grenades inherit player velocity when thrown ( run forward and jump for more range) f1 grenade has larger radius
7 Years Ago
More work on animal behaviour ai.
7 Years Ago
Disabled Hapis LS doors again
7 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
7 Years Ago
Hapis LS updated
7 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
7 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
7 Years Ago
Rust.Data.dll
7 Years Ago
Removed a bunch of unused garbage from protobufs
7 Years Ago
Merge from hapis6
7 Years Ago
cleanup
7 Years Ago
cleanup
7 Years Ago
Road and river tweaks
7 Years Ago
Moved/fixed some OnGUI dependant debugging Added camera reprojection for occlusion delay Wip on frustum culling delay
7 Years Ago
Hapis progress
7 Years Ago
Fixed that small power substations were never spawning
7 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
7 Years Ago
Road layout optimizations
7 Years Ago
Hapis progress
7 Years Ago
Hapis progress
7 Years Ago
Mining quarry C
7 Years Ago
Spawn path start / end objects before the side / along objects