121,257 Commits over 4,018 Days - 1.26cph!
[d11][Audio] Set up new audio for crafting start/complete , Item info open/close , and map legend on/off
[D11] [UI] Fixed missing reference error in server list when selecting an entry.
[D11][Tutorial] Upgrade/merge from unity2019.1
[D11] Prevent sprinting backwards
[D11][UI] The ranged weapon information panel will now update its values when a new item is applied. [#1883] Dropping will no longer remove highlight from item icons
[D11] [UI] Added Official Server icon and functionality to server list rows (only displays is admin name is null or empty string, currently no official servers to test with).
[D11] Remove dependency on ItemManager being loaded for save game creation
[D11] [UI] Fixed small button icon on loading screen (again).
[D11] [UI] Enabled Controller Speaker ConVar setting in Options menu.
[D11][Tutorial] Merge #
34652 d11_console_version
Reduced external wall and gate crafting time
[D11] Helicopter controls for pitch/roll on right stick - fix broken weapons being able to fire
Merge from d11_console_version
faster right click looting
m39 recoil reduction
first person tracers appear smaller when zoomed in
[D11] [Audio] Fix UI Inventory ticks when rotating character
[D11] [Audio] Fix UI Inventory ticks when rotating character
[d11][Audio] Added new UI sounds and updated compression settings.
[D11][Tutorial] Fix for issue #1774, fixed objective UI sorting order
[D11][Tutorial] Restarting the tutorial no longer skips the setup step
[D11] #1830, remove the named grab pass, this could worsen performance in game but in practice it doesn't because the engine batches blurred icons together, so no extra grab passes are added by doing this, although that batching is somewhat suspect and not technically right. Anyway, a few more grab passes would be fine in the frontend, and the in-game blurring will eventually be done completely differently to this, so it doesn't matter too much.
[D11] [UI] Added audio listener to "Frontend Camera" (was spamming output log about "no audio listeners in the scene").
[D11] [UI] ClientInput now returns at the start of the function block if the loading screen is open (ignore all input while loading).
[D11] Merge into main from audio branch
[D11] [UI] Removed Combat Tip "HOLD [R1/RB] to switch between ammo types." and changed Building Tip "Rotate deployables before placing them by pressing [RB/R1]." to "Rotate deployables before placing them by pressing [Y/Triangle].".
[D11][Tutorial] Unlocked tutorial/quick practice buttons in front end menu
[D11][Tutorial] Shutdown fix
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
[D11][Tutorial] Updated tutorial shelter prefab + map
[d11][Audio] Fixe for dish_base null reference error
Excavator cabins. Fixed gaps
[D11][Tutorial] Cleanup and converted more tutorial events into static events
Split the 3 cave wings up into groups for culling.
[D11] More reverb tweakage
[D11] more reverb tweakage
Cave wing pre-split backup
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static