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121,257 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[d11][Audio] Set up new audio for crafting start/complete , Item info open/close , and map legend on/off
6 Years Ago
Hapis tweaks and fixes
6 Years Ago
[D11] [UI] Fixed missing reference error in server list when selecting an entry.
6 Years Ago
[D11][Tutorial] Upgrade/merge from unity2019.1
6 Years Ago
[D11] Prevent sprinting backwards
6 Years Ago
[D11][UI] The ranged weapon information panel will now update its values when a new item is applied. [#1883] Dropping will no longer remove highlight from item icons
6 Years Ago
[D11] [UI] Added Official Server icon and functionality to server list rows (only displays is admin name is null or empty string, currently no official servers to test with).
6 Years Ago
[D11] Remove dependency on ItemManager being loaded for save game creation
6 Years Ago
[D11] [UI] Fixed small button icon on loading screen (again).
6 Years Ago
[D11] [UI] Enabled Controller Speaker ConVar setting in Options menu.
6 Years Ago
[D11][Tutorial] Merge #34652 d11_console_version
6 Years Ago
Reduced external wall and gate crafting time
6 Years Ago
[D11] Helicopter controls for pitch/roll on right stick - fix broken weapons being able to fire
6 Years Ago
Merge from d11_console_version
6 Years Ago
NRE fix again
6 Years Ago
NRE fixes
6 Years Ago
map progress
6 Years Ago
faster right click looting
6 Years Ago
6 Years Ago
m39 recoil reduction first person tracers appear smaller when zoomed in
6 Years Ago
skin approval changes
6 Years Ago
[D11] [Audio] Fix UI Inventory ticks when rotating character
6 Years Ago
[D11] [Audio] Fix UI Inventory ticks when rotating character
6 Years Ago
[d11][Audio] Added new UI sounds and updated compression settings.
6 Years Ago
[D11][Tutorial] Fix for issue #1774, fixed objective UI sorting order
6 Years Ago
[D11][Tutorial] Restarting the tutorial no longer skips the setup step
6 Years Ago
[D11] #1830, remove the named grab pass, this could worsen performance in game but in practice it doesn't because the engine batches blurred icons together, so no extra grab passes are added by doing this, although that batching is somewhat suspect and not technically right. Anyway, a few more grab passes would be fine in the frontend, and the in-game blurring will eventually be done completely differently to this, so it doesn't matter too much.
6 Years Ago
[D11] #1838
6 Years Ago
Cleared the buglist.
6 Years Ago
[D11] [UI] Added audio listener to "Frontend Camera" (was spamming output log about "no audio listeners in the scene").
6 Years Ago
[D11] [UI] ClientInput now returns at the start of the function block if the loading screen is open (ignore all input while loading).
6 Years Ago
[D11] Merge into main from audio branch
6 Years Ago
6 Years Ago
[D11] [UI] Removed Combat Tip "HOLD [R1/RB] to switch between ammo types." and changed Building Tip "Rotate deployables before placing them by pressing [RB/R1]." to "Rotate deployables before placing them by pressing [Y/Triangle].".
6 Years Ago
[D11][Tutorial] Unlocked tutorial/quick practice buttons in front end menu
6 Years Ago
[D11][Tutorial] Shutdown fix
6 Years Ago
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
6 Years Ago
[D11][Tutorial] Updated tutorial shelter prefab + map
6 Years Ago
Backup
6 Years Ago
[d11][Audio] Fixe for dish_base null reference error
6 Years Ago
Excavator cabins. Fixed gaps
6 Years Ago
[D11][Tutorial] Cleanup and converted more tutorial events into static events
6 Years Ago
Split the 3 cave wings up into groups for culling.
6 Years Ago
[D11] More reverb tweakage
6 Years Ago
[D11] more reverb tweakage
6 Years Ago
Cave wing pre-split backup
6 Years Ago
6 Years Ago
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
6 Years Ago
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static