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132,953 Commits over 4,293 Days - 1.29cph!

6 Years Ago
merged & fixed water consumption changes
6 Years Ago
merge from main
6 Years Ago
finished water consumption changes: protobuf, display, update.
6 Years Ago
Skin bundle update
6 Years Ago
Updated some test scenes that used craggy's terrain
6 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
6 Years Ago
Savas and Savas koth wrap up before playtests
6 Years Ago
removing old testmaps I made
6 Years Ago
[D11] More Z fighting materials fixed
6 Years Ago
DS Steam Upload scripts
6 Years Ago
[D11] Don't call CanLookAtEntity every frame
6 Years Ago
[D11] Translate Kick messages
6 Years Ago
[D11] Prevent server code running on client
6 Years Ago
[D11] Don't disable/enable poolable behaviours/components when destroying
6 Years Ago
Tentative fix for lift not deploying in builds
6 Years Ago
Merge from main
6 Years Ago
Moved car lift to electrical category
6 Years Ago
mo fire & fury
6 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
6 Years Ago
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6 Years Ago
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6 Years Ago
Minor decay edit
6 Years Ago
Using IOStateChanged instead of UpdateFromInput
6 Years Ago
Boot out player interaction if they're using the lift when it loses power
6 Years Ago
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6 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
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6 Years Ago
Show some helpful messages when a notification fails to send
6 Years Ago
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6 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
6 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
6 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
6 Years Ago
[D11] Upgraded construction distance while snapping
6 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
6 Years Ago
[D11][Art][#3193] Holographic Sight glass material
6 Years Ago
Scene
6 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
6 Years Ago
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6 Years Ago
tighten up piano tuning
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
6 Years Ago
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6 Years Ago
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6 Years Ago
Fix client compile
6 Years Ago
[D11] Optimised Flame turret fire particles.