110,890 Commits over 3,897 Days - 1.19cph!
Improved the way overlapping building privileges are handled
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
junkyard viewing platform now available
Stricter bed placement - half height wall exploit
Some more ai behaviour improvement.
Fixed meshlod culling sphere bounds
Improve road intersection blending
More ai behaviour tweaks.
Some more tweaks to ai behaviour.
New animal behaviour applied to all animals.
Merge culling fixes and optimizations
Fixed sync issue + updated API
Added fast native path for apply visibility; needs cleanup
Updated native Renderer plugin
Some building privilege changes
hide quickcraft when looting
Only spawn one of each type of quarry
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Subtracting
24259 (various regressions)
Import normals on half wall colliders
Building privilege distance checks use exact distance from entity bounds
Additional deploy volumes on wall and floor pieces
Updated Hapis roads to use asphalt
couple of fixes - junkyard
Updated barricade prevent building volumes to be identical to their damage volumes
Removed wall sockets from foundation steps
Quarry rocks texture cleanup
Switched road_asphalt material to alpha cutout
Added dithered alpha to road_a
junkyard fixes / colour tweaks
Moved road_asphalt material
Added env.progresstime (pauses time of day progression when false)