128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] [#3121] Rock material fixed.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
                
                
                
                
             
         
        
            
            
            
                
                [D11][DTLS] Fixed network metrics
                
                
                
                
             
         
        
            
            
            
                
                [D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
                
                
                
                
             
         
        
            
            
            
                
                Added some more options. Can delete the source objects, filter etc.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Airfield LOD distances tweaked
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Accidentally hid Launch site SLOD, so unhiding
                
                
                
                
             
         
        
            
            
            
                
                [D11] wooden_crate_a vertex painted
                
                
                
                
             
         
        
            
            
            
                
                Reduce player name tag refresh rate if more players than max allowed elements.
                
                
                
                
             
         
        
            
            
            
                
                [D11] UI Texture Scale Issues - Roof Module Texture Fix
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix guitar display issue when switching between multiple guitars
                
                
                
                
             
         
        
        
            
            
            
                
                ▉█▋▌ ▄▊▍ ▇▄▄▇ ▋▇█▅▌▍▍▇█▅ ▊▄ █▍▅▋▉, ▍█▇▅▅▄▍▇ ▊▉▄▍▆▉▄▉▆.▆▋▍▌▊▉ ▇█ ▍▄▍▇ ▆▌ ▌▌▇▇▊▊▆ ▊▇ ▉▌▆ █▍█ ▅▊ (▊▉▆ ▋█▋▊▇ ▍▍▊▆ ▍▍▍▇ ▋▅ ▄▌▅ █▌▍ ▉██▄█ ▅█▄▋█▇ ▋▍)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disable foliage shadows
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed Texture on Harbor Crane
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a swamp tree with some weird detached marker points
                
                
                
                
             
         
        
            
            
            
                
                Added an angle check to tree marker move amount, disabled on some trees with extreme curves
                
                
                
                
             
         
        
            
            
            
                
                enabled xmas content
fixed santa sleigh santa
                
                
                
                
             
         
        
            
            
            
                
                Add spawnable script to vehicles
                
                
                
                
             
         
        
            
            
            
                
                Preset spawns now use the correct defined slots, instead of just stacking modules after each other
                
                
                
                
             
         
        
            
            
            
                
                Improved validity checking for vehicle presets
                
                
                
                
             
         
        
            
            
            
                
                Added some random presets without a full complement of modules in sockets
                
                
                
                
             
         
        
            
            
            
                
                Raised minimum height of tree markers on all trees except palms to 0.4
Flatten out distance on y axis by 50% when finding a new spot to place a marker
Regenerated marker data on some trees
                
                
                
                
             
         
        
            
            
            
                
                Spawning random preset vehicles now functional. Manifest update.
                
                
                
                
             
         
        
            
            
            
                
                ▋▄▆ ▊▆▉▅▌▆█ ▇▄▄ ▊▊▉▊▊▍▉ ▅▍▉ ▆█▉▌▆▌▇ .▌▅▅ ▊▊▊▅▇ ██▋▇█▌▇▍
                
                
                
                
             
         
        
            
            
            
                
                Backup.
Wall2 lamp prefab flare fixed.
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                Reduce 2-module chassis steer angle.
                
                
                
                
             
         
        
            
            
            
                
                Launch site big office group
                
                
                
                
             
         
        
        
            
            
            
                
                Clutter rocks material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Removed Generate Clutter Topology from world stack
                
                
                
                
             
         
        
            
            
            
                
                hqsoundfade defaults to false for now
                
                
                
                
             
         
        
            
            
            
                
                updated modules, tweaked seat position/fixed some conditional display
                
                
                
                
             
         
        
            
            
            
                
                Codegen audio.hqsoundfade
                
                
                
                
             
         
        
            
            
            
                
                Attempt at fixing flickering industrial decals at launch site
                
                
                
                
             
         
        
            
            
            
                
                Added polygon offset control to stanndard-decal shader
                
                
                
                
             
         
        
            
            
            
                
                Revert ProjectSettings change that snuck in
                
                
                
                
             
         
        
            
            
            
                
                Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds