128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] + Launchsite Assets LOD Tweaked
                
                
                
                
             
         
        
            
            
            
                
                [D11] SceneToPrefab fix, Launch site fix
                
                
                
                
             
         
        
            
            
            
                
                Disable unnecessary instancing index stream on PS4
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed calls to old function name hidden behind defines.
                
                
                
                
             
         
        
            
            
            
                
                Some fixes for the far away trees
                
                
                
                
             
         
        
            
            
            
                
                [D11] Few materials tweaks + Fixed Junk pile scale
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Loading screen client/server calls more specific in WorldSetup.
                
                
                
                
             
         
        
            
            
            
                
                Ground plants / beach and arid progress
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
                
                
                
                
             
         
        
            
            
            
                
                project_gaea scene world stack update
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to foliage rocks material/textures for biome tinting
                
                
                
                
             
         
        
            
            
            
                
                Arid rock formation prefabs medium and large sizes
                
                
                
                
             
         
        
            
            
            
                
                Removing unused prefabs/files
                
                
                
                
             
         
        
            
            
            
                
                Fix for booting from procedural map scene
                
                
                
                
             
         
        
            
            
            
                
                [D11] UI Texture Resizing
                
                
                
                
             
         
        
            
            
            
                
                Added "roadside" monument type and cleaned up TerrainPathConnect handling
                
                
                
                
             
         
        
            
            
            
                
                fix for bug 3244, server code running on client
                
                
                
                
             
         
        
        
            
            
            
                
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                Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
                
                
                
                
             
         
        
            
            
            
                
                Updated spawnable vehicle prefab variants
                
                
                
                
             
         
        
            
            
            
                
                Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
                
                
                
                
             
         
        
            
            
            
                
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                Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a duplicate midi binding on the bass guitar
                
                
                
                
             
         
        
            
            
            
                
                Office props into cull groups.
                
                
                
                
             
         
        
            
            
            
                
                Fixed dedicated sharp note binding not working on instruments
                
                
                
                
             
         
        
            
            
            
                
                Vehicle preset experiment
                
                
                
                
             
         
        
        
            
            
            
                
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                [D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Enabled restart function when leaving server on console
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
                
                
                
                
             
         
        
            
            
            
                
                Removing old stone splat foliage clutter
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed road height on roadside monuments
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#2230] Boat no longer goes invisible.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Made wooden cubicle walls less glossy
                
                
                
                
             
         
        
            
            
            
                
                Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
                
                
                
                
             
         
        
            
            
            
                
                Arid and regular cliffs final files
                
                
                
                
             
         
        
            
            
            
                
                Ring road / monument blocking uses TerrainPlacementMap instead of topology
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Gas Station SLOD changes