reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
7 Years Ago
Merge from main
7 Years Ago
Foundations can be attached to other foundations with a half height offset Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
7 Years Ago
Hapis progress
7 Years Ago
Subtracted disabled decal instancing; get it ready to merge when crash gets patched
7 Years Ago
junkyard progress backup
7 Years Ago
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7 Years Ago
Cherry picked 23872
7 Years Ago
Added channel description to nature/foliage shader biome mask label
7 Years Ago
Hapis progess
7 Years Ago
Skinned Reindeer Antlers and created icon and item prefab. Added Festive Door Wreath model and materials
7 Years Ago
Temporarily disabled decal instancing
7 Years Ago
More shader corrections for 2017.2 (DXT5nm)
7 Years Ago
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7 Years Ago
Reindeer antlers headband lowpoly and textures
7 Years Ago
tree smoke no longer loops
7 Years Ago
tree audio fixes
7 Years Ago
Additional building proximity checks
7 Years Ago
junkyard progress backup
7 Years Ago
primitve loot box fbx update, now has a basic bottom
7 Years Ago
Rust.Data.dll
7 Years Ago
Merge from main
7 Years Ago
New building proximity checks to counteract wallstacking / honeycombing exploits
7 Years Ago
merge into main
7 Years Ago
don't do marker effect beyond 30m
7 Years Ago
merge from main
7 Years Ago
tree fall optimizations
7 Years Ago
NRE quickfix
7 Years Ago
Merge from main
7 Years Ago
NRE fix in object motion vector
7 Years Ago
skin approval
7 Years Ago
Re adding mushroom changes
7 Years Ago
Merging flower updates
7 Years Ago
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
7 Years Ago
Removed mushroom changes.
7 Years Ago
tree minigame fixes
7 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
7 Years Ago
Other biome flower tweaks
7 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
7 Years Ago
Animals should die less on spawn during server startup (if at all).
7 Years Ago
Candy cane club lowpoly and textures
7 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
7 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
7 Years Ago
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7 Years Ago
A bit more NPC tweaks.
7 Years Ago
Tweaked NPC attack offsets.
7 Years Ago
Planter typo fix Phrases
7 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
7 Years Ago
Subtracted 23812; needs a better approach
7 Years Ago
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable