121,372 Commits over 4,018 Days - 1.26cph!
Additional exterior dressing.
Subtracted hair-morph-opts (not working properly)
Tweaked streaming settings + no discard mips
Added building atlas textures to streaming pool
Added streaming controller to main camera and player_preview prefabs
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Merge from texture-streaming-2 (testing)
Optimisation for setting preprocessed prefabs' asset bundle/labels on first import
Attempt to speed up initial prefab build
Few shader changes to get detail maps streamed properly; updated all relevant materials to match
Toggled texture streaming by default in quality settings
Added workaround provided by Unity to keep a fixed streaming budget
Added texture.streaming boolean console var
Added Texture Streaming option to graphics settings menu (experimental section); on by default
Minor fix for water reflections in edit mode
[D11][Tutorial] Fix for issue #1743, repair objectives now appear after opening the door
[D11][Tutorial] Temp fix for issue #1756, attempting to spawn particles using a non-readable mesh, now uses a collider mesh fallback
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Reverted SSR scaling (needs work)
[D11][UI] Fixed crash when opening Metal Shop front
[D11][Tutorial] Fix for issue #1789, planner radial menu was using wrong icon for foundation
[D11][UI] Fixed navagation issue with the bbq lootpanel. Added null check to UIchat
[D11] [Tutorial] Map updates
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
[D11] Removed Audio Setup button from Options/Settings
[D11] [UI] Server Search implementation.
[D11][UI] Improvements to full container checks. Oven panels will update on/off status when they run out of fuel
ServerBrowser.Item is pooled
Fixed ServerBrowser.Item not parenting to server list
[D11] Selected item always defaults to the first slot when joining a server now
[D11] Temp try fix PS4 surround
fix for incorrect build directory
[D11] [UI] Popup implementation for Search and Filter on server list.
[D11] Changes to Jenkins build
[D11] Fixes for player preview model highlighting in the Inventory
[D11][Tutorial] Added missing map labels in tutorial map
Changed Build.CopyDirectory to clean out old files/directories
deleted CSVs that shouldn't have been checked in
[D11] 'Add Fuel' quick command for boats
Cloning vat fx mat uses a new fresnel feature.
Cleaned redundant files.
Snowball has subsurface scattering and uses half the texture memory.
[D11] Fixes relating to in-game actions not checking if certain UI was open - eg Reloading. Also added a fix to close the UIControls when 'Start' button is pressed
[D11] LiteNetLib logging for bad data detail.