reporust_rebootcancel

106,110 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Prefabs don't have to start disabled in the editor
8 Years Ago
Manifest
8 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
8 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
8 Years Ago
gibs
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
8 Years Ago
latest
8 Years Ago
8 Years Ago
Bear spawn counts
8 Years Ago
Manifest
8 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
8 Years Ago
Made Rust Editor less tabby Can right click effect recycler to update life time, life time is shown on inspector Added infinite ammo cheat to editor
8 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
8 Years Ago
Merge from main
8 Years Ago
Foliage system optimizations
8 Years Ago
Component world model setup
8 Years Ago
More profiler samples
8 Years Ago
Profiler samples
8 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
8 Years Ago
Mesh batching threading / coroutine optimizations
8 Years Ago
Merge from main
8 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
8 Years Ago
Spawn entity if 100 matching name
8 Years Ago
8 Years Ago
8 Years Ago
Bundles touch
8 Years Ago
8 Years Ago
Bear ragdoll
8 Years Ago
Manifest
8 Years Ago
Fixed some missing behaviours
8 Years Ago
Fixed spawn command being unaware of some entities Warn if SkinnedMeshCollision has no SkinnedMeshCollider Set prefabID in OnValidate Ai Collision
8 Years Ago
Fit navmesh build into world gen stuff Fixed duplicate Profiler.EndSample
8 Years Ago
▋▄▉▉▉▄ ▆ ▇▄▄▆
8 Years Ago
3rd person pump shotgun animation tweaks
8 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
8 Years Ago
eoka 3rd person player animations
8 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
8 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
8 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
8 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
8 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
8 Years Ago
door closer uncraftable
8 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
8 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
8 Years Ago
Fixed local player not skipped in vis testing
8 Years Ago
Manifest
8 Years Ago
Manifest fixes
8 Years Ago
Updated RustBuilder, project version
8 Years Ago
Bear animation cleanups