121,372 Commits over 4,018 Days - 1.26cph!
[D11][Tutorial] connecting to online games loading screen fix.
[D11][UI][#143] Fixed issues with itemicon amount [#957] removed option for full containers [#955] implmented give all option for inventory. Fixed issue with main menu loosing focus on start
[D11] [UI] Fixed some translation issues on the favourite popups.
[D11] Fixed Research Table using the wrong translation key
[D11] [UI] Server Favouriting on list carousels and popups.
[D11][Tutorial] Lighthouse scene box added to boat, Recycler added
[D11] Fixed Research Table using the wrong translation key
[D11] Needed to tell it the Microphone was connected on PS4
[D11] Updated Hammer description and added some new sprites/icons for quick actions
[D11][Tutorial] merge #
34327 from d11_console_version
[D11] [UI] Sever and construction Hud messages
[D11] Enable Voice chat on all platforms (Xbox,PS4 and editor)
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[D11] [Tutorial] Map updates
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
[D11] Online permission checks - disabled on xb1
[D11] Updated descriptions for drink/take/give water quick actions
[D11] Crude debug camera controls
[D11] [UI] changed the gun panels layout to only have 3 attachment slots now (since no guns have 4 anyway)
New Bow model & prefab setup. Fbx/col/gibs/materials etc
[D11] Give & Take water quick actions for water containers/catchers etc
[D11] DTLS Unity-level additional error checking and exception handling.
Water bandwidth opts (testing)
Fixed underwater effects missing while playing in editor
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
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Merged in fixes; rebaked morphs
Restricted occlusion culling to d3d11 only (faulty on some Mac/Linux drivers)
Merged compressed maps branch
added camera back to hud scene (disabled)
Merge from d11_console_version
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Added Rust/Standard + Specular Boost shader
Added Rust/Deferred Depth Only for forward-depth cases
[D11] [Tutorial] Map update.
[D11][Tutorial] merge #
34285 from d11_console_version
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.