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106,100 Commits over 3,806 Days - 1.16cph!

8 Years Ago
vending machine progress
8 Years Ago
Game object layer is included in renderer key hashing (batching)
8 Years Ago
Baseline
8 Years Ago
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8 Years Ago
Fixes
8 Years Ago
Fixed UV errors in metal chest plate
8 Years Ago
Water bucket optimisation
8 Years Ago
Armored doors LOD1 include the peep hole
8 Years Ago
Stone spear optimisation
8 Years Ago
Updatingsome procgen clutter Adding a second large common bush
8 Years Ago
fixed slightly off position of double door hatches
8 Years Ago
Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
8 Years Ago
Fixed wooden door skin
8 Years Ago
dock_ground_concrete material changes concrete_h meta resize to 1024
8 Years Ago
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8 Years Ago
tweaks
8 Years Ago
creeping plants / flowers custom normals pass for volume lowered cutout to .21 for distance volume
8 Years Ago
concrete_h mask
8 Years Ago
Fixed binds sometimes printing out null Fixed ent commands bound to keys getting fucked up
8 Years Ago
- Fixed issue with auto turret ak not displaying - Added ak lods to auto turret
8 Years Ago
AH logs are warnings (yellow)
8 Years Ago
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
8 Years Ago
Enabled time.pausewhileloading by default
8 Years Ago
CodeGen
8 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
8 Years Ago
Added concrete_h texture
8 Years Ago
merge from main
8 Years Ago
cherry picking 18836
8 Years Ago
Updated foliage shader with barebones down version of Standard (wip)
8 Years Ago
cherry picking 18817
8 Years Ago
fixed ak47 holdtype
8 Years Ago
Removed forward passes from grass shader
8 Years Ago
fixed the material on the 3rd person shell casings
8 Years Ago
double armored door hatch functional smoother movement on hatch open/close phrases
8 Years Ago
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8 Years Ago
attempting to fix an error message
8 Years Ago
Merged shader changes from main
8 Years Ago
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8 Years Ago
Trees and bushes custom normals pass for volume
8 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
8 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
8 Years Ago
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8 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
8 Years Ago
Beancan grenade optimisation
8 Years Ago
scene backup
8 Years Ago
Junkpiles overgrowth details
8 Years Ago
Added server convar to pause time while loading (defaults to false)
8 Years Ago
Nomenclature changes to grass shader Added foliage shader
8 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
8 Years Ago
Shader parity with prerelease + deferred mesh decal instancing