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142,080 Commits over 4,413 Days - 1.34cph!

6 Years Ago
fixed taxi roof collision
6 Years Ago
Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
6 Years Ago
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
6 Years Ago
Bespoke dressing for new junkyard
6 Years Ago
Show incoming call number on the ringing and call in progress UI states
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
WIP Crane change
6 Years Ago
Applying TerrainFetch results to cliff.
6 Years Ago
Fix kick button not working from rear seats module
6 Years Ago
Move client method
6 Years Ago
- Added support for conditionals based on module exact match, rather than just module type. - Added support for storage module sub-entities to be conditional themselves. - Used the above new features to no longer show the dropbox or kick button if one taxi module is behind another.
6 Years Ago
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6 Years Ago
Finished northwest terrain
6 Years Ago
Junkyard area. Base height fix.
6 Years Ago
Backup (broken base height)
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from terrain_shader
6 Years Ago
Metallic version of ApplyTerrain
6 Years Ago
Junkyard WIP Junkyard Mounds material uses specular shader instead of metallic. (Was being fed spec textures, and had inconsistent spec with terrain)
6 Years Ago
Moving to SampleTerrain methods.
6 Years Ago
Disabled Ridable Horse and MotorRowboat population - issue with purchased population counted towards wild population causes populations to be destroyed on initial server restart
6 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
6 Years Ago
WIP Satellite dish level refresh
6 Years Ago
Added movieprops folder and tumbleweed prop for Paddy's trailer
6 Years Ago
phrases
6 Years Ago
Updated Terrain shader includes
6 Years Ago
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6 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
6 Years Ago
6 Years Ago
hunger & tiredness protobuf
6 Years Ago
Redesigned Airfield outdoors to make nicer road connections to rest of the map Added some trail path connections to trainyard
6 Years Ago
reduced wetness from rain
6 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
6 Years Ago
Climate.GetThunder NRE fix
6 Years Ago
merge from main
6 Years Ago
reduced range of bandit sentry
6 Years Ago
Merge from voiceprops
6 Years Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
6 Years Ago
Stables menu background video
6 Years Ago
added phone to compound sell orders
6 Years Ago
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6 Years Ago
Junkyard v2 & broken prefab fixes. WIP.
6 Years Ago
Fixed typo in name field tooltip
6 Years Ago
Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
6 Years Ago
Icebergs & loot spawners along new north coast.
6 Years Ago
Seat collider fixes
6 Years Ago
Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
6 Years Ago
Merge from demo_toggle_nvg