reporust_rebootcancel

105,877 Commits over 3,806 Days - 1.16cph!

8 Years Ago
armor test
8 Years Ago
HUD stuff
8 Years Ago
Ported over frag shader interp reduction from prerelease branch
8 Years Ago
Compile fix
8 Years Ago
Workaround for shader compiler bug misreporting interpolator usage count Touched all rust/standard shaders
8 Years Ago
Plugin rebuild
8 Years Ago
Merge from main
8 Years Ago
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
8 Years Ago
Female_02 added
8 Years Ago
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
8 Years Ago
Server compile fix
8 Years Ago
RakNet.bundle, Renderer.bundle
8 Years Ago
RustNative.bundle copy hack for osx
8 Years Ago
fixed "reset" spam
8 Years Ago
More linux safeness
8 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
8 Years Ago
Clutter topology generation in its own script
8 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
8 Years Ago
dressed players
8 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
8 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
8 Years Ago
Better river analysis (finds a near-optimum distribution)
8 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
8 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
8 Years Ago
Determine properly which item was hit by a projectile/attack
8 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
8 Years Ago
Right clicking clothes in inventory tries to wear them
8 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
8 Years Ago
nw protocol++
8 Years Ago
Reduced craft time of wooden, barbed and metal barricades
8 Years Ago
Clamped client.lookatradius
8 Years Ago
Linux save bug fix attempt
8 Years Ago
Don't try to open chat if graphics.chat is false
9 Years Ago
crude oil world model
9 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
9 Years Ago
Resource cluster tweaks
9 Years Ago
Removed unused
9 Years Ago
Organization
9 Years Ago
Cliff tweaks
9 Years Ago
Tree stuff
9 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
9 Years Ago
Vegetation scale adjustments
9 Years Ago
Tiny b10 shader update
9 Years Ago
Merged-in fixes from main; closer shader parity with 5.3
9 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
9 Years Ago
item xp cost balance up to level 8
9 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
9 Years Ago
merge from /main/inv-ui-sounds
9 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
9 Years Ago
Item setup