134,067 Commits over 4,444 Days - 1.26cph!
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
added descriptions to scripts in world stack
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.
[D11] Upscaled few textures that looked low res in game and have texture streaming enables
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
[D11] Fuel Engine Material Fix
[D11] [UI] Fixed some localisation issues.
[D11] Fixed missing function in PS4 specific file.
[D11] Added define around overrideShader variable.
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in
44604.
[D11] [LOC] Added translations for languages.
Added missing river mesh script to world stack
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
[D11][#3310] Move Serialized variables outside of client define in ui
Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
[D11][#3310] Restore client define to standalone default defines.
Throttle and cache foot IK traces, added player.footikrate
[D11] Launch Site Planter Fix
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
[D11] Fix for Floating Assets in Stone Quarry
[D11] Bump network protocol
[D11] Bump network protocol
[D11] Missing file from
44603
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
Removed a useless Mathf.Max with one parameter that was allocating every frame
[D11] New version of anti-cheat
[D11] Anti cheat based on velocity
[D11] Fix for z fighting in Bandit camp control room
[D11] Fix for Walkways having incorrect LOD vertex colours
Tweaked Patrol helicopter culling distance
Fixed a bug with nametag distance check not correctly checking for same-team
Throttle BaseHelicopter ground effects update rate based on distance
Throttle Cargo Ship UpdateSounds frequency based on distance