134,056 Commits over 4,444 Days - 1.26cph!
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in
44604.
[D11] [LOC] Added translations for languages.
Added missing river mesh script to world stack
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
[D11][#3310] Move Serialized variables outside of client define in ui
Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
[D11][#3310] Restore client define to standalone default defines.
Throttle and cache foot IK traces, added player.footikrate
[D11] Launch Site Planter Fix
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
[D11] Fix for Floating Assets in Stone Quarry
[D11] Bump network protocol
[D11] Bump network protocol
[D11] Missing file from
44603
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
Removed a useless Mathf.Max with one parameter that was allocating every frame
[D11] New version of anti-cheat
[D11] Anti cheat based on velocity
[D11] Fix for z fighting in Bandit camp control room
[D11] Fix for Walkways having incorrect LOD vertex colours
Tweaked Patrol helicopter culling distance
Fixed a bug with nametag distance check not correctly checking for same-team
Throttle BaseHelicopter ground effects update rate based on distance
Throttle Cargo Ship UpdateSounds frequency based on distance
Increased SimpleFlare tickRate
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
Using SeedRandom to get hair types
Moved ragdoll component caching to preprocess
[D11] Bright fallen tree fix
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
[D11] [UI] Fixed translations on map having triple underscores visible.
[D11] [UI] Tweaked message for controller disconnect popup.