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105,880 Commits over 3,806 Days - 1.16cph!

8 Years Ago
lanterns look nicer can deploy lanterns on boxes
8 Years Ago
Merge from main
8 Years Ago
Merge from procgen
8 Years Ago
Patch-safe hapis fixes.
8 Years Ago
Hapis material tint tweaks.
8 Years Ago
Rest of the bugs. Hapis color tweaks.
8 Years Ago
Merge from main
8 Years Ago
various bugtracker bugs
8 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
8 Years Ago
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
8 Years Ago
Another layer of exploit safety for direction properties
8 Years Ago
Server compile fix
8 Years Ago
Building protection reboot
8 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
8 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
8 Years Ago
loot tables researching an item not found in bp frag table costs 250 frags instead of 1000
8 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
8 Years Ago
syringe heals 5 health instantly and heals 30 over time
8 Years Ago
kick player on exception
8 Years Ago
fix for chat bar selection issues
8 Years Ago
injure command is admin only
8 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
8 Years Ago
Updated skeleton damage multipliers
8 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
8 Years Ago
Prefab mountain topology updates
8 Years Ago
icon update
8 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
8 Years Ago
Micro cliff tweaks
8 Years Ago
clothing tweaks
8 Years Ago
merge from main
8 Years Ago
Merge from main
8 Years Ago
Fixed compilation error in underwater.shader
8 Years Ago
hoodie tweaks
8 Years Ago
Touched river and ocean shaders just in case
8 Years Ago
Randomize road width slightly Rivers react to obstacles in a more natural way Reduced river and road vertex count slightly Fixed riverside and roadside topologies reaching too far around rivers and roads Tweaked river and road splat adjustment fade Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness) Added normal smoothing factor to road and river meshes Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
8 Years Ago
Merge from main
8 Years Ago
wood armor pants/jacket not repairable can wear broken armor at 25% effectiveness
8 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
8 Years Ago
Ragdoll uses new rig.
8 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
8 Years Ago
Merge from main
8 Years Ago
Smooth water volume color transition from river to ocean
8 Years Ago
Fixed river lighting mismatched with ocean
8 Years Ago
First terrain splat pass no longer calculates slope
8 Years Ago
Road and river side cliff topology
8 Years Ago
Pre Merge
8 Years Ago
Fixed level fraction
8 Years Ago
xp.add takes a float UI particles, tweens when getting xp
8 Years Ago
Fixed inventory meny stretching apart on wide resolutions
8 Years Ago
Typing in craft menu amount/search doesn't trigger slot keys, movement Craft menu amount changes reflected on type