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105,598 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Missing Project files
9 Years Ago
Fixed dx9 compilation error in DepthOfFieldScatter shader Fixed dx9 water issues
9 Years Ago
Shitty temp splat maps for all the new monuments
9 Years Ago
Monument topology mapping support (via terrain tools)
9 Years Ago
removed footstep sounds when player turns in place (it was freaking people out)
9 Years Ago
Coastline 2.0 More interesting main island shapes Slight altitude bias towards the world center Chance for isolated islands off coast Better mountain and hill blending
9 Years Ago
Fixed 40 byte per-frame leak on riverless maps
9 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
9 Years Ago
set of industrial light fixtures - greybox and prefabs
9 Years Ago
ak47 texture sizes
9 Years Ago
Monument splat mapping support (via terrain tools)
9 Years Ago
Sat dish scene backup closed holes on sat dish models for the new use of sat dish pieces
9 Years Ago
Monument alpha mapping support (via terrain tools)
9 Years Ago
Sat Dish world layer fix
9 Years Ago
Rock material terrain blend tweaks
9 Years Ago
Sat dish progress backup
9 Years Ago
Prefab scene updates
9 Years Ago
Organization
9 Years Ago
Organization
9 Years Ago
Organization
9 Years Ago
Prefab scene updates
9 Years Ago
Prefab scene updates
9 Years Ago
Airfield compound wall rotation fixes
9 Years Ago
Removed some old placeholder radtowns
9 Years Ago
Organization
9 Years Ago
Prefab scene updates
9 Years Ago
Support for all mapping tools in prefab scenes
9 Years Ago
satellite dish dungeon rework - backup
9 Years Ago
military tunnel 1 progress backup
9 Years Ago
Steamworks tweaks
9 Years Ago
Water materials
9 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
9 Years Ago
Better fly swarm motion/texture
9 Years Ago
path depth adjustments - several dungeons moving a few blockers
9 Years Ago
Merge from main
9 Years Ago
Clouds WIP
9 Years Ago
missing meta more culling optim for dungeons
9 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
9 Years Ago
PerformanceReport format fixes
9 Years Ago
Missing ladder models
9 Years Ago
Road mesh offset scales with road terrain adjustment offset
9 Years Ago
Without Google Analytics
9 Years Ago
Mesh offset fix
9 Years Ago
Padding and fade of hand placed road segments are adjustable
9 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
9 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
9 Years Ago
Quick grouped mesh culling script for Vince
9 Years Ago
Server compile fixes
9 Years Ago
military_tunnel_1 progress loot crates placement and polish
9 Years Ago
Native library latest