111,313 Commits over 3,928 Days - 1.18cph!
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Fixed tool cupboard notes not visible when close (RUST-1503)
Stricter high external wall placement (RUST-1502)
Bunker room layer fixes (RUST-1495)
Harbor gradient alignment for more reliable placement
mp5 viewmodel animation tweaks and sound synch fixes
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
tweaked lr300 rifle anims
Fixed plowed_soil material (planter box)
Fixed bypassing forced shadows with console (RUST-1496)
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
tweaked anims for the ak47 and the salvaged axe.
Should fix crates not despawning
Fixed codelock interation
Low quality modes have shadows (performance vs fairness)
Disable gameobject in DoServerDestroy
Clear Networkable delegates on destroy
Force entities to be root objects
Multiple players can access storage containers at the same time
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Fixed monument terrain offset being ignored
A few blocking props on Harbor_1
Minor cave_small_medium fix