111,310 Commits over 3,928 Days - 1.18cph!
Removed ConstructionRenderer (memory, perf)
Disabled MSAA in quality=5 for now
Portacabin colider fixes / glass can be now shot through
Fixed crane rotation and moved flatbeds
Added color and detailST as instanced properties (rock instancing)
Fixed ak, lr300 viewmodels casting shadows
Don't apply propertypblocks to gibs if they're empty
Removed unused building block code (optimization)
Log warning when entity switches to null network group
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Snow piles on tree bases cull
Removed screenspace shadows
Fix burlap phys impact voice limiting (RUST-1497)
Tighter voice limiting on bullet flybys
Fix bear footsteps not playing when a bear is running and turning
Sound occlusion can't be disabled via the console
Ambience polish
Cherry picked
18108 from prerelease
Fixed plugin code (profiler related) and rebuilt dlls
Fixed Rust.Data.csproj not handling directories with spaces
added distance culling to bed/pookie/rock
Enabled instancing on grass shader (just in case) and unity std override shaders
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
disabled xmas content
protocol++
Enabled instancing support on all rust/std shaders
Scene2Prefab (updated static industrial doors)
Fixed layer on static doors
Added prevent building volumes to harbors
Scene2Prefab (updated truck cabin in the harbor prefabs)
Added LOD's and colliders to the truck cabin
Added truck cabin lod and prefabs.
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
Fixed tool cupboard notes not visible when close (RUST-1503)