reporust_rebootcancel

120,722 Commits over 4,018 Days - 1.25cph!

7 Years Ago
Updated ignore.conf
7 Years Ago
Updated ignore.conf
7 Years Ago
Merge from unity_2018.1.0
7 Years Ago
Jenkinsfile
7 Years Ago
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7 Years Ago
Network++ Save++
7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
Scene2Prefab
7 Years Ago
progress backup
7 Years Ago
Added powerlines to old monuments
7 Years Ago
replaced links to prefab in the scene scene2prefab
7 Years Ago
billboard_a files
7 Years Ago
Manifest, Part 2
7 Years Ago
Manifest
7 Years Ago
Rotated electric poles in the compound
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
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7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
progress backup
7 Years Ago
Queue async requests
7 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
7 Years Ago
Replaced old powerlines in the compound monument
7 Years Ago
Fixed AO flickering when both MB and TAA are disabled
7 Years Ago
Electric poles / spotlight and snapped cable variants
7 Years Ago
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7 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
7 Years Ago
Broken electric pole variant
7 Years Ago
Hapis compound monument prep
7 Years Ago
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7 Years Ago
Moved plugins to asmdef
7 Years Ago
Billboards greybox
7 Years Ago
Caves scene2prefab
7 Years Ago
Possible fix for cave spikes pit resetting last wipe
7 Years Ago
WTP terrain blend texture fix
7 Years Ago
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
7 Years Ago
Fixed UV direction being wrong on all watch towers
7 Years Ago
Updated PCSS shadows to 2018.1 Fixed PCSS shadows for point lights + added blue noise Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows Fixed core/skin bug in normal blending Touched relevant shaders
7 Years Ago
New electric poles / removed old meshes
7 Years Ago
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7 Years Ago
GraphicsSettings
7 Years Ago
Update prefab ID in DoPrepare instead of OnValidate