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121,143 Commits over 4,018 Days - 1.26cph!

7 Years Ago
Stationary scientists also have interest points to look at when idle. Improved interest point usage when patrolling a route.
7 Years Ago
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7 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
7 Years Ago
Fixed issue with vm rock idle popping
7 Years Ago
High external walls and gates decay much faster when placed outside of TC range
7 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
7 Years Ago
BBQ volume tweaks to prevent clipping through walls
7 Years Ago
Merge from building_system_3.2
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Eoka desc update Diving suit typo fix Phrases
7 Years Ago
block players inputting items into APC crate
7 Years Ago
7 Years Ago
added basic divesite scuba gear spawns in tool crates protocol++
7 Years Ago
added wip hairstyle 06 and updated dyesets
7 Years Ago
compound interactables only one user
7 Years Ago
added single user option for deployables (safezone recyclers etc) auto turrets only hit their desired target (anti grief) players no longer block autoturret line of sight (anti grief)
7 Years Ago
More progress on interest points for patrolling scientists.
7 Years Ago
Revert event serialization in generic spawner.
7 Years Ago
note fixes
7 Years Ago
added safe zone to compound
7 Years Ago
reworked hostile system
7 Years Ago
Increased AO sample count to Medium
7 Years Ago
hostile warning wip
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed editor-only compile error
7 Years Ago
Update ambient occlusion effect to AO2/GTAO
7 Years Ago
Started working on look at points for scientists. Add a graphical gizmo (thanks Bill Lowe) to scientist spawn point, so that it is easier to set up the orientation of the spawn point.
7 Years Ago
Fixed shared targets via scientist comm not considering hostility. Increased radio comm timers for compound scientists.
7 Years Ago
added compound rules sign files compound scene2prefab
7 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
7 Years Ago
Update hostile time markings if a scientist catch you with your gun out. Improved hostility detection based on hostility, defensiveness and hostile mark aggression.
7 Years Ago
Improved hostility handling in Scientists.
7 Years Ago
Turned shadows off for all viewmodel clothing
7 Years Ago
Removed leftover support sockets from roof
7 Years Ago
big bag o fixes of the morning restricted access to roofs, only scientists there signs improved fixed fucked up material links on awnings
7 Years Ago
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn. Scientists following waypoint paths will now pause at the correct points of the patrol route.
7 Years Ago
Minor Savas fixes Fixed some broken Hapis map sounds
7 Years Ago
closed off railroad gate placed always on hobobarrel + extra spot on platform replaced temporary stairs to tower with final prefab scene2prefab compound
7 Years Ago
SavasIsland offshore tweaks
7 Years Ago
cherrypicking garage doors from puzzles
7 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
7 Years Ago
added always on hobo barrel fixed audio on awnings
7 Years Ago
updated all awning prefabs fixed awning NRE removed groundwatch from scientist sentry
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
Tower scaffolding mesh/lod/prefabs
7 Years Ago
NPC vending machine tweaks