111,640 Commits over 3,928 Days - 1.18cph!
Refresh item lists after publish
Don't open temporary folder during publish
Open Item URL after publish
Fixed tooltips sticking if owner element disabled/destroyed
Button to hide/show editor
Fixed tooltips going off the screen
Float vars loaded properly
Camera light toggle button
Can zoom by holding down both mouse buttons
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there
Updated Rust.Global binaries
Building planner world model drop + LODS
Barges greybox set models and prefabs
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
recycler, textures, lods, prefab, collision etc
Fixed censorship cube update issues
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
Merged shipping containers and added harbor crane blockout
BuildAssetBundles - print status, timings
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Trying to improve load times
dock walls greybox set models and prefabs
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mp5 deploy/reload/etc sounds
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357)
water-vis-trigger: removed redundant endsample
new and improved muzzleflashes for all the guns.
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab can opt out of automatic hierarchy flattening
Protocol++, rebuild plugins
Merged workshop beta into prerelease
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Added caves ore loot spawners
Replaced windows.form save/load dialogs with terrible custom versions
Some misc stuff in airfield
Flatten dungeon prefabs on export (performance)
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
Fixed cave_small_easy scene merge fuckup