112,056 Commits over 3,928 Days - 1.19cph!
Increase & randomize time between songs playing
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
(maybe) fixed invisible items when cancelling crafting
fixed exploit with free items from canceling (!!!)
Fixed level locked items showing up in quick craft
autoturret no longer costs ak47, costs more hqm instead (cheaper!)
Hitboxes are no longer affected by the blend weight quality setting
Fixed trippy/wonky rivers (RUST-1072)
Clothing no longer affects hitboxes
watchtower_c model update to be taller
airfield work backup
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
crash fix with more than 6 owners ( maybe )
nerfed xp gain from others using your tools from 100% to 20% (derp)
New overhang parts
Airfield work backup
Damage model reboot baseline
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
Updated manifest
Fixed server failing to start up if entity deleted in load
more unused anims deleted
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
Added third person throwing anims + clips
Deleted unused controllers & vm anims
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
Save spawnable's population, restore on load
Copying hash shit from main
Verified that community UI works
RUST-678 Shadow distance & shadow cascades not saved to cfg
RUST-1071 Better player feedback when cancelling an item in crafting queue
Reverted to slower build process that actually works gfy unity