111,291 Commits over 3,928 Days - 1.18cph!
Categorized the Tweaks view
Added option to automatically transmit voice (without holding down v)
Added option to turn off nametags
Simplyfying how positional data is sent (to reduce latency)
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Added map search filter to server browser
Fixed viewmodels casting shadows
Cleaning up unused shader keywords
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Fixed missing icons on some item options
Updated phrases
EAC repeated kick attempt fix
Fixed giveall only giving to one player
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Fixed some shaders not casting shadows
Optimizations, profiling, bug fixes
tweaked ragdoll settings for several of the animals.
Optimized screen overlays (especially on OpenGL)
Rock, cliff and terrain color adjustments.
Melee weapon sound polish
RustShaders escaped the bundle
Tweaked image effect scales
Show Integrity Error message when kicking
Fixed missing floors/rocks when shaderlod < 300
all image effects on single camera
initial water version; wip on testlevel
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
improved the bear movement animations.
Canvas.BuildBatch HUD tests
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
Tweaked particle accumulation texture tiling of generic rock materials
Added ParticleSystemCull (use this Petur)
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
More debug info on startup (for support)