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111,291 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Don't init itemmanger twice in editor
10 Years Ago
ignore.conf
10 Years Ago
Added terrain renderer toggle to dev menu
10 Years Ago
Load shadervariants from the bundle
10 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
10 Years Ago
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
10 Years Ago
Uploading terrain blend inspector fix for Diogo
10 Years Ago
Added additive HDR shader to shader variants
10 Years Ago
Fixed footstep references
10 Years Ago
animations and some code to handle climbing a ladder
10 Years Ago
Fixed loading screen changing colour
10 Years Ago
EAC logging
10 Years Ago
forgot the prefab dayum :P
10 Years Ago
fixed a pivot oversight
10 Years Ago
Missed files
10 Years Ago
Fixed supply drop blueprint existance
10 Years Ago
Set the image hash when receiving from the server
10 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
10 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid
10 Years Ago
added ladder icon
10 Years Ago
More bundling Fixed crash when pulling out deployable
10 Years Ago
some water catcher visual polish
10 Years Ago
Added missing crosshair
10 Years Ago
Set the image hash when receiving from the server
10 Years Ago
start
10 Years Ago
Disabled specularity on ST billboards
10 Years Ago
re-fix concrete stag footstep sound refs
10 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
10 Years Ago
Loadtimes tweak
10 Years Ago
Better load progress on startup
10 Years Ago
wood ladder/lods/gibs/prefab update
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
10 Years Ago
Fixed drag icon being behind everything
10 Years Ago
water catchers - added custom collision and prefabs ready to implement
10 Years Ago
Door physics tweaks
10 Years Ago
Tweaking player collision size
10 Years Ago
Undone changes to UIScene
10 Years Ago
water catchers 2.0 - models, textures, mat, lods and gibs
10 Years Ago
Skip bundling materials
10 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
10 Years Ago
Scale fps.graph to fill the entire screen in x direction
10 Years Ago
Lets try no seperate shader bundles
10 Years Ago
Fixed sometimes copying the wrong bundle folder in RustBuilder
10 Years Ago
Replaced graphics.trees with toggle in dev menu
10 Years Ago
Rebundling
10 Years Ago
Storage cleanup test
10 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
10 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)