111,291 Commits over 3,928 Days - 1.18cph!
Wire shader and material tweaks
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
Even better without missing materials
Show costs on planner menu
bone club fbx + mats + textures+ lods etc
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
Show resource costs on hammer tool
Changed TerrainColors to accept runtime changes in TerrainConfig
Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
Fixed not being able to click on chat avatar
Fixed not being able to scroll chat
Tweaked chat to be more visible in snow/sand
Fixed chat performance problems
Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
Fixed biome related color grading transition issues
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
Made the cargo plane not sound like a really long fart.
VFace fix for leaf transmission; normals for inverted faces now point in the right direction
Added terrain blend height fade out; .e.g. for tall rocks
Don't report some errors to sentry
Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
Converted TerrainPath to a handler for any type of infrastructure
Made TerrainPathConnect a component that can be used to connect a position to any infrastructure type
Added powerline / grid infrastructure type
Made roadside poles orient themselves along the tangent of the path from the previous to the next pole
Arid biome climate prefab fix
fixed the worldmodel positioning of the wood/stone spear
tweaked some of the player run speeds
Added some missing vars to tweaks menu
added some natural lean movements when the player runs and turns ( for all the weapons now )
Proper biome grass, part 1.
Fixed terrain basemap issues on OSX
Atmospheric tweaks. Improved tones, orange sunsets etc.
Send player tick immediately