reporust_rebootcancel

110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Tweaks menu - sound + input options, fps graph Fixed String.ToInt not working as designed Fixed graphics.quality not changing all quality settings Updated phrases
10 Years Ago
Fixed two script class name fuckups
10 Years Ago
Bunch of terrain texture V2 renames.
10 Years Ago
merge from main
zon
10 Years Ago
Started to unify flee and retreat.
10 Years Ago
Missing file
10 Years Ago
Strip server-only components on client build
10 Years Ago
Removed ConsoleSystem.ConvarChanged Updated ConvarWater to use new convar callback
10 Years Ago
Belt bar selection highlight
10 Years Ago
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
10 Years Ago
Scene2Prefab - optionally don't update unchanged scenes
10 Years Ago
Removed editor checksum debug log
10 Years Ago
Added terrain texture Bake replace request dialog
10 Years Ago
More layout width for the info fields in the F1 menu
10 Years Ago
Added world seed, size and checksum to system info
10 Years Ago
Forgot updated icon metas
10 Years Ago
Fixed legacyLevel2 not playing for petur Added control map channel indicator to splat icons
10 Years Ago
Hide vital warnings if they're not vital Show main vitals in inventory menu
10 Years Ago
Wait two frames between world generation steps to guarantee UI refresh
10 Years Ago
Terrain map extension refactor Reduced RAM usage by making some textures readonly once they're no longer required by the CPU Reduced RAM usage by never turning biome and topology data into textures Reduced VRAM usage by compressing the normal map at runtime
10 Years Ago
Fixed all chat being "text"
10 Years Ago
Fixed background blur in dev scenes Fixed steamworks error on shutdown
10 Years Ago
Handle www error when downloading news images Handle retry connection error when missing server address Handle ConsoleSystem.Build when passed a null object
10 Years Ago
updated the some sound effect names so they match the other weapons
10 Years Ago
New island stuff.
10 Years Ago
Fixed terrain normal texture scene connections and updated metas
10 Years Ago
added dryfire anims and sounds for all of the weapons; fixed some clipping problems with the thompson reload added ironsight animations for the pump shotgun
10 Years Ago
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime Added andre's changes
10 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
10 Years Ago
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
zon
10 Years Ago
AISense no longer adds redundant obstacles.
10 Years Ago
Confusing ConsoleSystem.Run refactor
zon
10 Years Ago
NPC movement no longer creates garbage.
zon
10 Years Ago
Option<T>.isEmpty no longer creates garbage.
10 Years Ago
Craft queue info in blueprint list Right clicking blueprint cancels queue'd craft
10 Years Ago
merge from main
zon
10 Years Ago
NPC population logging now includes player count.
10 Years Ago
updated radzone amounts
10 Years Ago
wm_ version of the pump shotgun.
zon
10 Years Ago
NPC population is now logged just before respawning.
10 Years Ago
forgot something
10 Years Ago
animations and sound effects all done for the view model pump shotgun
10 Years Ago
Switched some fragment level tex2Dlod to tex2D for performance + a super tiny shader opt Added explicit Linear texture option to AssetStorage.Save and TerrainMap; enabled bypass RGB sampling in a couple NormalTexture Enabled back blending between base normal map and splat detail normals (now fixed)
10 Years Ago
swizzled green channel
10 Years Ago
Made rad town placement attempt upper bound more sane
10 Years Ago
Fixed blurry steam avatars
10 Years Ago
Increased blueprint scrollwheel sensitivity
zon
10 Years Ago
Fixed how AISense handles AIObstacleRedirect.
10 Years Ago
Blueprint icon
10 Years Ago
Forgot to check in the updated roof materials for stone roof