128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed missing references on server for Footstep stuff
                
                
                
                
             
         
        
        
            
            
            
                
                Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
                
                
                
                
             
         
        
            
            
            
                
                created LODs for chicken.
rigged up the chicken for animation.
                
                
                
                
             
         
        
            
            
            
                
                Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
                
                
                
                
             
         
        
            
            
            
                
                Tweaking physics variables for dedicated server
                
                
                
                
             
         
        
            
            
            
                
                added footstep events to the crouchwalk
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in chat system
Added server.globalchat convar 
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in SetupPlayerFootstep
                
                
                
                
             
         
        
            
            
            
                
                Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
                
                
                
                
             
         
        
            
            
            
                
                Balanced metabolism - can now stave to death again
                
                
                
                
             
         
        
        
            
            
            
                
                New, simpler melee vs building block damage procificency system (unbalanced)
                
                
                
                
             
         
        
            
            
            
                
                .. now with less debug output
                
                
                
                
             
         
        
            
            
            
                
                Removed wood piles from the spawn list (chop them trees, people)
                
                
                
                
             
         
        
            
            
            
                
                Moved branding overlay to uui
                
                
                
                
             
         
        
            
            
            
                
                Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
                
                
                
                
             
         
        
            
            
            
                
                Show warning overlay if EAC isn't running (for the people running from the exe)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Putting tom's keypad on the code lock
                
                
                
                
             
         
        
            
            
            
                
                Added dev.culling <layername> <distance>
                
                
                
                
             
         
        
        
        
            
            
            
                
                checking in new lods, transition should much smoother. 
                
                
                
                
             
         
        
            
            
            
                
                Refactored decor system for better cross-frame load distribution and faster refreshing
                
                
                
                
             
         
        
        
            
            
            
                
                Made unused components on placeholder tree objects get deleted
                
                
                
                
             
         
        
            
            
            
                
                Manually added temporary colliders to the snow trees as they are missing in the speedtree files
                
                
                
                
             
         
        
            
            
            
                
                Fixed icesheets being pink
Ghetto fixed icebergs being super shiny
                
                
                
                
             
         
        
            
            
            
                
                Made my iceberg fix slightly less ghetto
                
                
                
                
             
         
        
            
            
            
                
                Fixed that all rocks looked like metal in b13
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile error
                
                
                
                
             
         
        
            
            
            
                
                Fixed pink viewmodel arms on b13
                
                
                
                
             
         
        
            
            
            
                
                Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
                
                
                
                
             
         
        
            
            
            
                
                Splitting server debug build
                
                
                
                
             
         
        
            
            
            
                
                Fixed -builtTo command line fuckup
                
                
                
                
             
         
        
            
            
            
                
                Seperate server build fuckup
                
                
                
                
             
         
        
            
            
            
                
                Made tree mesh placeholders spawn whenever the loading screen is invisible
Made tree prototypes rebuild whenever they are out of sync
Made tree mesh placeholder child objects get moved to the correct layer
                
                
                
                
             
         
        
            
            
            
                
                Removing timestamp from GameManifest
                
                
                
                
             
         
        
            
            
            
                
                Also copy all the bullshit to the -buildTo folder
                
                
                
                
             
         
        
            
            
            
                
                3rd chicken skin variation
                
                
                
                
             
         
        
            
            
            
                
                Bad stuff happens if-buildTo doesn't end with a slash
                
                
                
                
             
         
        
            
            
            
                
                emmisive open and closed textures
                
                
                
                
             
         
        
            
            
            
                
                Made Parallel.For work properly with non-power-of-two index ranges
Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)
                
                
                
                
             
         
        
            
            
            
                
                Fixed DDraw not drawing colours
Block pinning experiment
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain edge falloff distance to absolute world units to get rid of super steep terrain edges with smaller terrain sizes
Added the cliff texture to underwater splat mapping
Enabled terrain map post-processing
Tweaked some decor densities that have been somewhat off due to the weekend changes
Disabled terrain generation threading in-editor again (still seems to be unstable from time to time)
Protocol++ (network + save)
                
                
                
                
             
         
        
        
            
            
            
                
                Added LightLOD component to lanterns, campfires and furnaces
Fixed lantern and cupboard being pink on b13
                
                
                
                
             
         
        
            
            
            
                
                some chicken anims for walking / eating.