128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed placement guide not working
                
                
                
                
             
         
        
            
            
            
                
                Initial stats balance for building components
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.3.1 prerelease 5
                
                
                
                
             
         
        
            
            
            
                
                Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
                
                
                
                
             
         
        
        
            
            
            
                
                Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
                
                
                
                
             
         
        
            
            
            
                
                Added refresh to the decor and grass component context menus for runtime tweaking
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI being disabled in the main procedural scene
                
                
                
                
             
         
        
            
            
            
                
                Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
                
                
                
                
             
         
        
            
            
            
                
                Increased animal run speed
                
                
                
                
             
         
        
            
            
            
                
                Made prey animals avoid predator animals
                
                
                
                
             
         
        
        
            
            
            
                
                Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
                
                
                
                
             
         
        
            
            
            
                
                Terrible looking health bars
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
                
                
                
                
             
         
        
            
            
            
                
                Updated prefabs + game manifest
                
                
                
                
             
         
        
            
            
            
                
                Made Tools->Update->Prefabs never fail
                
                
                
                
             
         
        
            
            
            
                
                Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
                
                
                
                
             
         
        
        
            
            
            
                
                Made conditional models work with new build system (wip)
                
                
                
                
             
         
        
        
            
            
            
                
                Simplified usage of model conditions
Added condition models for wall/window/doorway corners
                
                
                
                
             
         
        
            
            
            
                
                Added terrible looking overlay on building low health (removed health bars)
                
                
                
                
             
         
        
            
            
            
                
                Building block placement and upgrade costs
                
                
                
                
             
         
        
            
            
            
                
                Overlay tweaks, foundation conditionals
                
                
                
                
             
         
        
            
            
            
                
                Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode
Added bicubic filtered splat control samples for highest quality mode
Fixed a few older menu scene materials
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted some atlas terrain material parameter values
                
                
                
                
             
         
        
            
            
            
                
                Pie menu defaults, fixed key repeating
                
                
                
                
             
         
        
            
            
            
                
                Pie menu disabled items, some phrases
                
                
                
                
             
         
        
        
            
            
            
                
                keypad, textures plus lods
                
                
                
                
             
         
        
        
            
            
            
                
                Allow prefab preprocessors to run inside the editor
                
                
                
                
             
         
        
            
            
            
                
                Text chat now indicates volume.
                
                
                
                
             
         
        
            
            
            
                
                Increased network protocol.
                
                
                
                
             
         
        
            
            
            
                
                Added initial tree batching system
                
                
                
                
             
         
        
            
            
            
                
                Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
                
                
                
                
             
         
        
            
            
            
                
                Removed random scaling from Spawnable (now handled by TreeMesh)
                
                
                
                
             
         
        
            
            
            
                
                Do full tree batch refresh when the client finished loading
                
                
                
                
             
         
        
            
            
            
                
                Added two more more sln files to ignore.conf (please delete those from your branch again zon)
                
                
                
                
             
         
        
            
            
            
                
                Deleted some files that leaked into my previous commit.
                
                
                
                
             
         
        
            
            
            
                
                Deleted some stm files, which apparently are just backup stuff that shouldn't be on here
Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
                
                
                
                
             
         
        
            
            
            
                
                Updated ProjectVersion and ProjectSettings to b12
                
                
                
                
             
         
        
            
            
            
                
                Merged local chat branch.
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with terrain atlas in GL; might require terrain shader reimport
                
                
                
                
             
         
        
            
            
            
                
                chicken model + texture done.
                
                
                
                
             
         
        
            
            
            
                
                Get phrases from block grades too
Demolish 4x faster
Updated phrases