121,591 Commits over 4,048 Days - 1.25cph!
Better biome transitions, fixed random lone palm trees
fixed digitalcamo skin messing up holosight
RUST-1254 Fix attempt stone doorway
RUST-1255 Fix attempt ladder hatch
Fixed missing topology texture on power_sub_big_1
Roads appear a bit more grounded
further fixes to MT Tunnels
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
Fixed holes in tunnel slope section
Military tunnels signs models and textures
MT Scene Update
rocks_ms_atlas_snow uses rust shader
Fixed fucked up variable name in FlameThrower.cs
Fixed power substation rotations
Tweaked power substation terrain adjustments
Pylon paths end at border of radtowns (required for big power substation placement)
Added map toggles to terrain placement scripts
Disabled alpha mask copy for power sub stations
Fixed another invalid decor path (arctic_bushes in forests)
ProjectVersion.txt (update your editor to p1 or don't commit this file guys)
Made error message from invalid decor less spammy (only logs once)
Power substations baseline, still needs work (RUST-1171)
Fixed bus stops not shaping terrain (RUST-1170)
Some more descriptive error messages when procedural scripts are set up incorrectly
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
Both new Savas island variants to prerelease.
Maps ready for merge.
Fixed some overly aggressive LODing that was removing cover at medium ranges.
Unique mine loot tables.
Forced color grading to be enabled
Fixed invalid decor reference (RUST-1225)
Log error when referenced decor folder is empty
Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)
Better frame rate independence for fully automatic weapons
Tweaks to trainyard colours
Closed off the lighthouse for now
Sound, collider and material fixes.
Sound reverb, train tracks, rubble for the mine network.