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110,875 Commits over 3,897 Days - 1.19cph!

zon
10 Years Ago
Animals no longer use rigid bodies.
10 Years Ago
Disabled material import on satellite dish collider meshes
10 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
zon
10 Years Ago
Fixed animal patrols.
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
zon
10 Years Ago
Animals no longer need to drink. Wolves now only animal that needs to eat.
zon
10 Years Ago
Animals now only search when hungry.
zon
10 Years Ago
Animals now update their metabolism and can die from not drinking or eating.
10 Years Ago
Converted hammer
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
10 Years Ago
Properly setup lighthouse monument scenes
10 Years Ago
Protocol++
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge
10 Years Ago
Don't let players place building blocks too far away
10 Years Ago
Fixed the fix
10 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
10 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
10 Years Ago
Staggered build starts, more info on task retry
10 Years Ago
Catch "Crash!!" build errors too
10 Years Ago
Audio stuff improved rock sounds add audio perspective switcher script tweak audio mixer a bit update audio randomizer to not adjust unrandomized values
10 Years Ago
rabbit sound effects and prefab
10 Years Ago
Fixed chickens being invincible
10 Years Ago
rabbit attack animations / and another idle anim
10 Years Ago
Fixed some names causing collisions updated manifest
10 Years Ago
Tweak rock impact sound
10 Years Ago
Fixed some compiler errors retained spectating ability for admins
10 Years Ago
Removed debug speedcheats and spectating
10 Years Ago
Made asset importing faster by only checking the meta file for meshes
10 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
10 Years Ago
Updated terrain anchors to fit the new dish monument
10 Years Ago
prefab scene update
10 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
10 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
10 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
10 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
merge from main
10 Years Ago
Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
Shaders in asset bundles now work
10 Years Ago
Fixed some warnings
10 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
10 Years Ago
Updated prefab scenes
10 Years Ago
Updated all the meta files to b14
10 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
10 Years Ago
Made mesh obstacles bake their info to scriptable objects
10 Years Ago
Updating satellite dish prefab
10 Years Ago
Updating the fbx files for the satellite
10 Years Ago
Use old generation method