reporust_rebootcancel

134,104 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Sorted null hit colliders in obstacle check
2 Years Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
2 Years Ago
Event setup Added missed world mask to obstacles Codegen
2 Years Ago
Set up the vehicle world + detailed collider sets
2 Years Ago
Moved the front force trigger to a separate GameObject
2 Years Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
2 Years Ago
Manifest update
2 Years Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
2 Years Ago
Fix travelling vendor code compilation when in client or server only modes
2 Years Ago
Merge main -> travelling_vendor (client compile fixes)
2 Years Ago
2 Years Ago
Fixed more client compile errors, in SceneToPrefab
2 Years Ago
Undo substract on main CS 98931
2 Years Ago
Merge main
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Fixed random letter in file
2 Years Ago
Fixed vendor alignment Made alignment work with steering instead
2 Years Ago
Subtract accidental merge of monument_scenes to main instead of aux2
2 Years Ago
Fix remapped scene prefabs being warmed up
2 Years Ago
Merge main -> travelling_vendor
2 Years Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
2 Years Ago
Raised charms to prevent clipping with hand
2 Years Ago
Merge from monument_scenes -> aux2
2 Years Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
2 Years Ago
Update old rig scenes
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
2 Years Ago
merge from analytics_profile_servermgr -> main
2 Years Ago
Roadside monument road adjustment improvements
2 Years Ago
merge from fix_server_profiling_lag_spike -> main
2 Years Ago
Fix RPC lag spikes not including server id
2 Years Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
2 Years Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
2 Years Ago
Update line anchor using jobs
2 Years Ago
merge from main
2 Years Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
2 Years Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
2 Years Ago
Merge main
2 Years Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
2 Years Ago
merge from creative_mode
2 Years Ago
merge from ocean_trace_fix
2 Years Ago
Merge from cuffs main
2 Years Ago
Merge from main
2 Years Ago
Handcuffs will now appear correctly on spawned players
2 Years Ago
Push direction calc change
2 Years Ago
player update. 3p kayak anims set to loop
2 Years Ago
merged main into wire_slacking/optimisations
2 Years Ago
merge from demorecorder_ui_improvements
2 Years Ago
Code cleanup
2 Years Ago
Reapplying 98635 after merging GameUI.Hud.prefab