reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

3 Years Ago
Update ghost model rotation immediately after changing rotation
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
3 Years Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
3 Years Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
3 Years Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
3 Years Ago
Increased maxDepenetrationVelocity to 2.0
3 Years Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
3 Years Ago
Increase distance daisy chained water catchers can deposit their newly created water
3 Years Ago
Merge from main
3 Years Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
3 Years Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
3 Years Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
3 Years Ago
Merge from main
3 Years Ago
Merge from industrial
3 Years Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
3 Years Ago
Merge from main
3 Years Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
3 Years Ago
Add item filter on quarry fuel storage to only accept diesel
3 Years Ago
Removed map name from being searched when using server browser, will still show
3 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
3 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
3 Years Ago
Adjusted update culling ranges for water junkpiles
3 Years Ago
merge from shipping container props update branch
3 Years Ago
shipping container models update rusty material color tweaks
3 Years Ago
Switch screen size to use Display & save some additional convars
3 Years Ago
cherry picking new SC textures
3 Years Ago
roof blocks polish, lod transition polish
3 Years Ago
Switch to the same placement rotation as the weapon you take from a rack. Press shift to rotate a weapon when placing.
3 Years Ago
best placement calc fixes for rotation
3 Years Ago
talk_04 cinematic anim
3 Years Ago
rotation placement checks
3 Years Ago
rotation serialization fix
3 Years Ago
serialize rotation. protobuf. made client-side rotation control a convar for testing until I add a keybind.
3 Years Ago
fixed some left over offsets
3 Years Ago
shipping container skin wall frame / floor frames models and prefabs
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
3 Years Ago
Fix not being able to place deployables on top of industrial pipes
3 Years Ago
Merge from main
3 Years Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
3 Years Ago
Fixed some filter pass/fail passthrough issues on the conveyor
3 Years Ago
Added colliders on powerline tarps - prevents dropped items being hidden
3 Years Ago
Updated deploy effect for trophy item to better match visual material
3 Years Ago
Fixed incorrect physics materials on building part gibs
3 Years Ago
Merge from industrial
3 Years Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
3 Years Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)