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108,603 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Merge Main -> Workcart
4 Years Ago
merge from workcart
4 Years Ago
Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
4 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
4 Years Ago
merge from main
4 Years Ago
Codegen Phrases Network++
4 Years Ago
Shadow proxies for Structures folder content
4 Years Ago
Move InheritedVelocityScale 1 to be for trains only
4 Years Ago
Fix Unity editor hanging/crashing when running in SERVER mode more than once
4 Years Ago
Merge from item_loss_ui_fix
4 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
4 Years Ago
Remove some GetComponents, Cancel the tween when ending
4 Years Ago
Fixed electrical typo in AND, OR and XOR switches
4 Years Ago
Fixed item loss UI notices on vitals not appearing (prefab was disabled) Item loss notices are now pooled
4 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
4 Years Ago
PreventMovement edit
4 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
4 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
4 Years Ago
Made work cart twice as fuel efficient
4 Years Ago
Remove engine trigger box
4 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
4 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
4 Years Ago
Tweaked sprite material on slot payout UI
4 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
4 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
4 Years Ago
slow aim fix
4 Years Ago
new train tunnel elevator movement sound minor reverb tweaks
4 Years Ago
workcart gibs correctly assume override colors
4 Years Ago
temp fix for underground gunshots being heard on the surface
4 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
4 Years Ago
warning when dungeon navmesh fails to build
4 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
4 Years Ago
delay respawn during puzzle reset until spawn points are available
4 Years Ago
Shadow proxies for Props folder content
4 Years Ago
Store AI spawn position as their home position in slot 4 of AIBrain position memory bank. Added BaseNavigateHome state. Chase state improvements.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Workcart volume tweaks - hopefully improve players falling out
4 Years Ago
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4 Years Ago
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4 Years Ago
Temp fix for the stack overflow etc problems with work carts spawning in the same spot as others. Will fix this properly tomorrow with the spawners so they don't even attempt to spawn when there's something in the way. The two push force methods also have better handling if there IS a recursive loop detected.
4 Years Ago
Simplify the too-complex TryFindClearSpaceNear system. Simply destroy work carts that spawn on the track near others
4 Years Ago
More junkyard work
4 Years Ago
WIP stopping work carts from spawning right where other work carts are. Try to find a clear space further down the track
4 Years Ago
- Fixed headlights not showing up when loading a demo with a train running (caused by OnFlagsChanged not being called on load) - Fixed engine sound not playing in the same situation(caused by TrainEngineAudio bug)
4 Years Ago
Increase raycast distance when finding elevator connections (150->200), some elevator shafts were so tall that they weren't properly connecting
4 Years Ago
Meta file
4 Years Ago
Merge Workcart -> Main
4 Years Ago
Increased static elevator speed (2.5 -> 3.5) S2P