reporust_rebootcancel

134,104 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
2 Years Ago
Scene 2 Prefab all
2 Years Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
2 Years Ago
merge from main
2 Years Ago
tweaked collider of oilrig crane cabin
2 Years Ago
bunch of material overrides fixes
2 Years Ago
Fixed broken top turrets
2 Years Ago
Merge from qol_industrial_conveyor_filter
2 Years Ago
watersystem handles casts made from underwater properly - no false positives when slightly underwater - able to get a positive result when looking at the surface from underwater
2 Years Ago
Merge from cuffs_and_hood
2 Years Ago
Don't allow items to be drag swapped onto locked cuffs
2 Years Ago
merge from main
2 Years Ago
Handcuffed move item fix
2 Years Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
2 Years Ago
merge from NewTickConvars
2 Years Ago
codegen
2 Years Ago
Merge from main
2 Years Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
2 Years Ago
main -> NewTickConvars
2 Years Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
2 Years Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
2 Years Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
2 Years Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
2 Years Ago
Sidecar passenger can no longer drive the bike!
2 Years Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
2 Years Ago
Order `Stats/Transform Count` based on the amount of components
2 Years Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
2 Years Ago
Detailed colliders updated for the new sidecar
2 Years Ago
World colliders updated for the new sidecar
2 Years Ago
Fix scenes with slashes in them making a ton of sub folders
2 Years Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
merge from fix_invoke_cancel_nre -> main
2 Years Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
2 Years Ago
Merge main -> Bikes
2 Years Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
2 Years Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
2 Years Ago
Merge from main
2 Years Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
2 Years Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
2 Years Ago
Prefab fixes
2 Years Ago
Lighting prefab & related mats & textures
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
2 Years Ago
Fixed some incorrect tarp colours on oil rig
2 Years Ago
Fixed ceiling light not being interactable and gibs missing material
2 Years Ago
Disabled colliders on cctv desk to fix not being able to mount
2 Years Ago
Fixed incorrect index (again)
2 Years Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
2 Years Ago
Fixed incorrect destination on event start