reporust_rebootcancel

108,603 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Merge from slots
4 Years Ago
Revert last two changes (save/load fix and time after jackpot change from Friday) Reapply save/load fix with old non flag system Will reapply changes after hotfix
4 Years Ago
Temperate grass size tweaks Tundra distance size tweaks Added more color variation to temperate grass texture Temperate material tweaks
4 Years Ago
Update to temperate grass spawn settings
4 Years Ago
Deleting HDRP folder in lighting prefabs
4 Years Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
4 Years Ago
Shore wetness adjustments on medium rock formations - was too high
4 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
4 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
4 Years Ago
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4 Years Ago
merge from /slots
4 Years Ago
Reset IsSpinning flag when loading from a save, fixes slot machines not being usable if server is saved while a spin is in process
4 Years Ago
Merge from main
4 Years Ago
Wolf - idle & walk updates
4 Years Ago
merge from main
4 Years Ago
gunshot volume fix
4 Years Ago
Caves shadow proxies and prefabing
4 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
4 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials
4 Years Ago
merge from /main/TrainCornerCollisionFix
4 Years Ago
Fixed triangle frame inserts stacking - revisit 59237 next week
4 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
4 Years Ago
Scene 2 Prefab all
4 Years Ago
Better side hit detection
4 Years Ago
Set up my test map for bug repo
4 Years Ago
merge from main
4 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
4 Years Ago
enabled batching on more art
4 Years Ago
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4 Years Ago
Fixes for buoyancy sleep checks.
4 Years Ago
potential AI stall fix
4 Years Ago
removing overgrowth scene from scene to prefab 'loop'
4 Years Ago
Prefab nesting to preserve links and enabled batching on more props
4 Years Ago
merge from main
4 Years Ago
revert changes to buoyancy script
4 Years Ago
skin approval
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
navigator tick experimental changes
4 Years Ago
Scene 2 Prefab
4 Years Ago
Shadow proxies - part 6
4 Years Ago
Update animal AI design to now use StateError and StateFinished when roaming
4 Years Ago
merge from main RC
4 Years Ago
Merge from main
4 Years Ago
Shadow proxies - part 5