108,603 Commits over 3,867 Days - 1.17cph!
Revert last two changes (save/load fix and time after jackpot change from Friday)
Reapply save/load fix with old non flag system
Will reapply changes after hotfix
Temperate grass size tweaks
Tundra distance size tweaks
Added more color variation to temperate grass texture
Temperate material tweaks
Update to temperate grass spawn settings
Deleting HDRP folder in lighting prefabs
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
Shore wetness adjustments on medium rock formations - was too high
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
Disable aurora, rainbow and lightning effects when inside train tunnels
▍▅▍▇.▅▅▋▉▉▍▊▄▌▊▋ █▍█▆▉█▋ ▅▌▌
Reset IsSpinning flag when loading from a save, fixes slot machines not being usable if server is saved while a spin is in process
Wolf - idle & walk updates
Caves shadow proxies and prefabing
Large Rock formations prefabs and spawn pops
Beach medium rock formations now show on procmap
Edited World Setup
Optimized tundra grass spawn settings in proc map
Tundra and temperate material tweaks
Texture color tweaks
▋▊▋ ▅▄▋ ▋▄▍▆▆█▍ ▉█▇▋ ██▇ ▉▊▆▋▄▍
submarine prefab setup:
fbx meshes
collision meshes
gibs
textures and materials
merge from /main/TrainCornerCollisionFix
Fixed triangle frame inserts stacking - revisit
59237 next week
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable
Setup shadow proxies for bunker rooms
Better side hit detection
Set up my test map for bug repo
Added foliage_procmap_v3 to World Setup prefab
Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss
Optimized spawn settings for temperate grass
Tweaked distance tiling on grass splat
enabled batching on more art
Fixes for buoyancy sleep checks.
removing overgrowth scene from scene to prefab 'loop'
Prefab nesting to preserve links and enabled batching on more props
revert changes to buoyancy script
▌▋▄▄▉ █▇██▋▇▌ ▍▋▌▆▄▊▌ ▋█▊▌█▄ ▋█▋█ ▌▊▉ ▊▍▉▌▋▍ ▆▉█▅▋██▇ ▊▍▄▊▇ ▌█▇▇'▅▌ ▊▄ ▋ ▄▊▍▉▅▌▅▄
navigator tick experimental changes
Update animal AI design to now use StateError and StateFinished when roaming