108,603 Commits over 3,867 Days - 1.17cph!
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
Cliff basic tweak / cliff basic snow using particle layer
rusty car wrecks only spawn on roadside topology
Rebaked swamp hero trees impostors
Fixed backface culling for cliff shaders
Darkened dirt splat in arid biome to display desire trails better
remove workbench at junkyard
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
Created unique spawn populations for temperate forests
fixed pumjack position in WTP
Finishing lighthouse lighting and animation work
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments
Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
wip merge from main including manual merge of AIInformationZone and BaseAIBrain
matching main ore population proportions
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
separate navigator update from brain think timing
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
merge from main/teleport2death
merge from io_switch_typos
Reduced cloth harvest yield from NPC corpses
Switched to automatic box pruning broadphase type (testing physx server crash and perf)
WIP support for changing the bet amount on a slot machine
re-enabled particle accum layer on snow ores mats
fixed pickup truck collider not letting you reach loot inside the engine bay
Fixed Supermarket splats being mostly grass even indoors
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
Big update to the in-game news UI so it now shows the entire post, with images and youtube links
Also scrolls much better with the mouse wheel now
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
Add default bind to open gesture menu
Icons, automatically calculate length of animation
Don't allow gestures while mounted
Added support for gestures that block movement
Refactors
Boilerplate unlocking support (probably not important right now)
Changing held entity cancels gesture
Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first)
Blocked belt input path if playing a gesture
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Overwrite wooden_cabins and Babdid_Town [sic] with the versions from main to make sure nothing from Main was lost in the merge
Merge Main -> CardGames. Manifest, protocol++
Fixed missing third person friendly, ok and point animations