reporust_rebootcancel

108,603 Commits over 3,867 Days - 1.17cph!

4 Years Ago
scene 2 prefab
4 Years Ago
Icons
4 Years Ago
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
4 Years Ago
Cliff basic tweak / cliff basic snow using particle layer
4 Years Ago
rusty car wrecks only spawn on roadside topology
4 Years Ago
Rebaked swamp hero trees impostors
4 Years Ago
Fixed backface culling for cliff shaders
4 Years Ago
Darkened dirt splat in arid biome to display desire trails better
4 Years Ago
remove workbench at junkyard
4 Years Ago
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
4 Years Ago
Created unique spawn populations for temperate forests
4 Years Ago
Merge from main
4 Years Ago
fixed pumjack position in WTP
4 Years Ago
Finishing lighthouse lighting and animation work
4 Years Ago
Remove allocation
4 Years Ago
#if domain fixes
4 Years Ago
Merge from main
4 Years Ago
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
4 Years Ago
wip merge from main including manual merge of AIInformationZone and BaseAIBrain
4 Years Ago
matching main ore population proportions
4 Years Ago
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
4 Years Ago
cherrypicking 59490
4 Years Ago
merge from navtick
4 Years Ago
separate navigator update from brain think timing
4 Years Ago
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
4 Years Ago
merge from main/teleport2death
4 Years Ago
merge from io_switch_typos
4 Years Ago
Reduced cloth harvest yield from NPC corpses
4 Years Ago
Switched to automatic box pruning broadphase type (testing physx server crash and perf)
4 Years Ago
merge from main 59468
4 Years Ago
WIP support for changing the bet amount on a slot machine
4 Years Ago
re-enabled particle accum layer on snow ores mats
4 Years Ago
fixed pickup truck collider not letting you reach loot inside the engine bay
4 Years Ago
Fixed Supermarket splats being mostly grass even indoors
4 Years Ago
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
4 Years Ago
Big update to the in-game news UI so it now shows the entire post, with images and youtube links Also scrolls much better with the mouse wheel now
4 Years Ago
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
4 Years Ago
Add default bind to open gesture menu
4 Years Ago
Icons, automatically calculate length of animation
4 Years Ago
Don't allow gestures while mounted Added support for gestures that block movement Refactors
4 Years Ago
Boilerplate unlocking support (probably not important right now) Changing held entity cancels gesture Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first) Blocked belt input path if playing a gesture
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Overwrite wooden_cabins and Babdid_Town [sic] with the versions from main to make sure nothing from Main was lost in the merge
4 Years Ago
More cancel progress
4 Years Ago
Merge Main -> CardGames. Manifest, protocol++
4 Years Ago
Fixed missing third person friendly, ok and point animations
4 Years Ago
Merge from main