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20,284 Commits over 1,522 Days - 0.56cph!

3 Years Ago
Create README.md
3 Years Ago
Update game
3 Years Ago
Update game Merge branch 'master' of sbox Pass "-game" argument to resourcecompiler when building map
3 Years Ago
Add some tests for parsing :not()
3 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
3 Years Ago
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln
3 Years Ago
Don't replace /game/ with /content/ in our path, that's asking for trouble
3 Years Ago
Update sandbox.client.win64.vdf
3 Years Ago
Update ci.yml
3 Years Ago
Create game
3 Years Ago
remove game folder move gametest to game update game submodule to latest Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore Update 4.Build-Retail-Native.bat Update game merge game submodule changes
3 Years Ago
Update game
3 Years Ago
Update 4.Build-Retail-Native.bat
3 Years Ago
Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore
3 Years Ago
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
3 Years Ago
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies
3 Years Ago
update game submodule to latest
3 Years Ago
Trigger facial animation when attacking
3 Years Ago
Implemented "long idle" to the pistol branch If standing without 10 seconds without moving or performing actions, switches to a different sub-chain
3 Years Ago
Added Decals.Place overload for placing decals on the world. Removed client restriction on decals, the engine will send decals to clients when placed server-side by default
3 Years Ago
Added ModelEntity.MaterialGroupCount to get the number of material groups the model has
3 Years Ago
Added first set of morph targets to Citizen
3 Years Ago
move gametest to game
3 Years Ago
remove game folder
3 Years Ago
3 Years Ago
Added Surface.FindByName
3 Years Ago
Make the UI test list scrollable
3 Years Ago
Determine net folder from EXECUTABLE_PATH Defining game folder using -game works
3 Years Ago
Fixed root motion values not being carried through the "procedural helper cleaner" node
3 Years Ago
More big changes to the animgraph compositing structure Additive attacks, procedural hit reaction tweaks, proper pelvis delta compositing in which upper body motion doesn't get doubled up, fixed helper bones getting jittery, head look chain is now part of weapon branches, etc.
3 Years Ago
Add AnimEntity.RootMotion
3 Years Ago
Fixed OnMouseOver and OnMouseOut not being invoked on panels
3 Years Ago
Add PhysicsBody.AddMeshShape
3 Years Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable Nav href, highlight Template loading more error resistant Settings page shell PanelEvent system revamp Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors Add local addons as packages Background Stuff Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. ) Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work Refactored GameInfo out, using package instead Show previously created games on home screen Stylesheets adhere to css specificity rules PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works Can click exception warning to hide it Mouse back/forward buttons can't click things Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now Fix text wrapping being a pixel off now we're snapping Game Screen tweaks Fix not being able to play some local gamemodes Game slide under header Menu Changes: sbox-issues/discussions/374
3 Years Ago
Fix not being able to play some local gamemodes Game slide under header
3 Years Ago
Add ModelEntity.GetHitboxGroup
3 Years Ago
Set vertex/index buffer data directly after creating buffer if data exists
3 Years Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
3 Years Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
3 Years Ago
Submodule init and update
3 Years Ago
Update ci.yml
3 Years Ago
submodule test
3 Years Ago
Game Screen tweaks
3 Years Ago
Add ModelBuilder.WithLodDistance
3 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
3 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
3 Years Ago
Added spawnflags and parent fields to FGD autogen
3 Years Ago
Mark Input.CursorAim as Obsolete, use Input.Cursor (Ray) instead
3 Years Ago
Added better support for Orthographic cameras, you can now correctly use Vector3.ToScreen in Orthographic, and added Input.CursorOrigin. You can use Input.CursorOrigin and Input.CursorAim to cast an orthographic ray. Input.CursorOrigin defaults to the camera position when not in Orthographic mode.