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20,275 Commits over 1,522 Days - 0.56cph!

3 Years Ago
Remove Unused Remove Unused Fix network atomics getting stomped by embeds
3 Years Ago
Separated Construct small building into prefab Small construct building in its own prefab
3 Years Ago
Fixed Time.Tick description
3 Years Ago
Update playerloop.drawio.png Rename NetworkClass to NetworkComponent
3 Years Ago
Update sandbox.client.win64.vdf
3 Years Ago
materials update, separated construct building into prefab, updated sky Merge branch 'master' of sbox
3 Years Ago
Remove codegen debug "Creating {typeName} from {symbol}"
3 Years Ago
Fixed clientside entity not reading initial network state
3 Years Ago
Update NetworkEntity.cs
3 Years Ago
Experiments Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate Strip old netcode NetworkEmbedClass and INetworkTable Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer NetworkEntity Fix for sbox-issues/issues/233, throw errors if doing this wrong Deleted EntityHandle Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string> Fixed null not being networked properly Add TableIdent and TableHash NetworkEmbed builds network table networks children (with no network dirty!) VPROF some shit Made storing/restoring predicted vars 41x faster Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png Fixed NRE in PredictionDestroy Don't allow changing [Net] vars clientside, unless they're a client entity or predicted List<Entity> is networkable Remove debug warnings Merge pull request #3 from Facepunch/datatables Datatables
3 Years Ago
Remove debug warnings
3 Years Ago
List<Entity> is networkable
3 Years Ago
Don't allow changing [Net] vars clientside, unless they're a client entity or predicted
3 Years Ago
Fixed NRE in PredictionDestroy
3 Years Ago
Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png
3 Years Ago
ModelDoc: Fix a few crashes when viewing a view only model
3 Years Ago
Hammer: Add frustum helper variant "frustum_boundless" for when you don't want frustum to contribute to parent bounds, fixes point_camera shooting off into space
3 Years Ago
Add Camera.Ortho and Camera.OrthoSize
3 Years Ago
Legs hitbox fix attempt + polished RunN
3 Years Ago
Adjusted lods for gas cylinder fat Adjusted lods per Thai feedback Merge branch 'master' of sbox gas cylinder lod adjustment Further tweaks to lod setup
3 Years Ago
ModelDoc: strip anything before @ when generating AnimFile node names
3 Years Ago
VPROF some shit Made storing/restoring predicted vars 41x faster
3 Years Ago
NetworkEmbed builds network table networks children (with no network dirty!)
3 Years Ago
Fixed null not being networked properly Add TableIdent and TableHash
3 Years Ago
Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string>
3 Years Ago
Deleted EntityHandle
3 Years Ago
Physics damage is scaled with velocity, not static (the scaling should probably be tweaked)
3 Years Ago
Fix for sbox-issues/issues/233, throw errors if doing this wrong
3 Years Ago
NetworkEntity
3 Years Ago
Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer
3 Years Ago
Update construct.vmap Updated with basic art started
3 Years Ago
Add context menu items to compile sounds with looping enabled/disabled until there's an editor for it
3 Years Ago
NetworkEmbedClass and INetworkTable
3 Years Ago
Sound.SetRandomPitch is executed once at start of playback, Sound.SetPitch is always executed and multiplied with initial random pitch
3 Years Ago
fat gas cylinder fix Fixed normal issues, fixed naming of meshes and phys shape. Fixed LODs not working. Merge branch 'master' of sbox
3 Years Ago
Maps without a spawnpoint no longer throw an exception, but a warning
3 Years Ago
Strip old netcode
3 Years Ago
Fixed a crash in particle editor when trying to preview a particle that failed to preview Fixed a crash with Inspector tool and float data types
3 Years Ago
Log codegen exceptions Show codegen exceptions in VS
3 Years Ago
Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate
3 Years Ago
Initial ui batching shader
3 Years Ago
Initial ui batching shader
3 Years Ago
3 Years Ago
Fix Sound.SetPitch, also add Sound.SetPitchRange
3 Years Ago
Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists
3 Years Ago
adding industrial stairs prefab, tweak material and models
3 Years Ago
Remove deprecated SSAO crap that would assert on tools log
3 Years Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
3 Years Ago
Weapon pose properly fed in as idle state pose
3 Years Ago
ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget Merge branch 'master' of sbox