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22,418 Commits over 1,614 Days - 0.58cph!

3 Years Ago
BaseTrigger handles touching entities properly when Enabling/Disabling Fixes sbox-issues/issues/1255
3 Years Ago
Make texture more explicit
3 Years Ago
Data Flags Can setData
3 Years Ago
Make combos in water a bool rather than byte
3 Years Ago
Use generic AddCube function instead of reimplementing it Make debugview internal
3 Years Ago
Remove high quality reflections from this branch
3 Years Ago
Move ripples to a combo
3 Years Ago
Whitelist RuntimeHelpers.EnsureSufficientExecutionStack
3 Years Ago
delete test_sdfreflections Refactor water with needed changes, move Water to Experimental folder, make planar reflection generic
3 Years Ago
Data Nodes
3 Years Ago
Unroll loop in water.shared Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
3 Years Ago
Use our shared includes on water vfx Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
3 Years Ago
Update watersplash_cs.vfx with our shared includes Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
3 Years Ago
Remove debug printing
3 Years Ago
Use an elipson for CoC edge, make CoC blur togglable
3 Years Ago
Remove debug print
3 Years Ago
Add water material property, fix some things with reflection and splash Add water properties in construct vmap Shader objects for water
3 Years Ago
Change parameters of default water material Disable reflections by default on water
3 Years Ago
Tidy up watersceneobject setting combos properly, fix material view, deprecate watersea
3 Years Ago
Pass object velocity to splash calculation
3 Years Ago
pass sunlight constants on a static sunlight
3 Years Ago
Move sbox_water to water, make shaders load without sbox_ prefix
3 Years Ago
Parent works
3 Years Ago
ComboBox, LineEdit binds DataMode wip
3 Years Ago
Further improve CoC edge
3 Years Ago
Fix drawing with console open
3 Years Ago
only pass raytracing includes with D_HIGH_QUALITY_REFLECTIONS enabled Pass AoProxyConstantBuffer in scenesystem
3 Years Ago
temp way to pass proxy mesh constants to main pipeline, batch them later
3 Years Ago
Move all sdfreflection code to shared code
3 Years Ago
Switch to HDR target
3 Years Ago
TextEdit, TextCursor binds
3 Years Ago
Fix edge aliasing Full res CoC LUT
3 Years Ago
Use fullres dof buffer
3 Years Ago
OpenVR update 1.10.20 -> 1.16.8, resolve deprecated crap Add internal managed code bindings for OpenVR interfaces to Sandbox.Engine VROverlay class in managed, do basic render & input for main menu. These transparently handle the differing coordinate systems from Source to OpenVR. Add VROverlayPanel<T> where T : RootPanel, acts like a normal VROverlay but automatically renders UI to it Render VR menu from menu addon using VROverlayPanel, render in 4K so it doesn't look shit Store VROverlays with WeakRef, sort out IDisposable to delete VROverlayPanel.RootPanel VROverlay input system for UI using input data from OpenVR Handle scroll events on vr overlays, turn it into InputData for UI Custom OpenVR interop bindings, grab the OpenVR interfaces from engine Lets us cut out loads of bullshit making things way simpler and neater. Restore viewport after rendering in VROverlayPanel Simulate VR overlay mouse position properly from scale Make engine construct OpenVR texture handles instead since they're graphics API specific Update MouseScale properly on vr panel overlays Update vr overlay panel render texture when panel bounds change Hide vr overlays if vr dashboard is open Document on when you should use an overlay vs a worldpanel Dispose of all vr overlays on game end that may not have been picked up by GC yet Prevent redundant calls to OpenVR in property setters Expose TriggerLaserMouseHapticVibration for VR overlays, add quick test case to pulse when hovering panels tidy up, unfuck namespaces / class names / docs Fix vr overlays crashing from wrong thread by using a device thread callback ( even though we were in a render thread anyway? ) Make VR overlays work in-game, hide them when the main menu overlay is showing Fix interop issues from rebase/squash Decide if VROverlayPanel does input from pointer-events Allow absolute overlay transforms from seated or standing origins Add relative overlay transforms from other overlays (they inherit visibility too) Add Overlay.SetHudTransform( Transform ), set it relative to system.HeadsetView overlay view Start exposing IVRInput to the managed engine, let us interact with actions internally ( shit like /user/hand/right ) Add relative overlays to tracked devices misc mark shit as internal, fixes, tidy up
3 Years Ago
Adjust tunnel combined light for water on construct and remove old water sceneobject
3 Years Ago
Merge h2o into h2o staging for integration testing
3 Years Ago
Fix splashes having incorrect offset when rendering view correctly Iterate on water, fixes a lot of stuff, add most properties to the shader, add lots of combos Disable multiview instancing combo for now, add a lot of shader code to shared code Cleanup managed water code Update pixelinput to support clipplanes Debug visualization for sdf reflections update test water vmat
3 Years Ago
Network Client.IsBot so it works clientside
3 Years Ago
tidy up, unfuck namespaces / class names / docs Fix vr overlays crashing from wrong thread by using a device thread callback ( even though we were in a render thread anyway? ) Make VR overlays work in-game, hide them when the main menu overlay is showing
3 Years Ago
Citizen/animgraph: added flailing while airborne
3 Years Ago
Give DOF more Bokeh
3 Years Ago
These dlls aren't used QtNetwork unused Re-binding QAction to Option to avoid confusion with System.Action Toolbars, tools list
3 Years Ago
Hexagonal blur with controllable bokeh sides
3 Years Ago
Multipass support for render targets and multipass dof
3 Years Ago
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
3 Years Ago
BBox return correct corners
3 Years Ago
Nuke sbox_postprocess
3 Years Ago
Convert standard postprocessing shader into multiple passes
3 Years Ago
Introduce multipass support in postprocessing
3 Years Ago
Style tweaks