branchsbox/mastercancel

13,523 Commits over 1,522 Days - 0.37cph!

1 Year Ago
Remove dupe hair model
1 Year Ago
Fixed corrupted texture
1 Year Ago
Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development. Added a realistic human player model! Comes with two heads and a default outfit. This is a first draft, with a rough base set of animations, subject to change and further development.
1 Year Ago
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▉▊▅█▌▍▊█▄ ▊▇▄▄▊▌ ▇▇▄▆▋ ▇▄ ▅▇▊▄ ▇▋▄▋▋ ▊▍ ▊▌▋ ▋▇▇█▊▇▌ - ▍▄▅▊▅ ██▉▍▉█ ▋▉█ ▌▋▌▉▌ █▇▍ ▋▄▇▋▅▊▄▊▌ ▄▄▅▆▆ █▇ ▅▆▉▅▋, ▅▉▍▇▆▌▉▉ ▌▋▍▉▄▇▄▇█/▇▌▉▇▋ █▋ ▇▆▉ ▆▉█▊ - ▌▅▅▉ ▉██▌ ▋█ ▄▍▆▅ ▊▆▍ ▇▄▋▍ ▊▊██/▅▆▍▄▇▆▄█ - ▅▄▇▌▋▉▍▍/ █▅▄ ▆▋▅▊▊▍▉▌█▋ ▋▆█▋▅▇ ▅█▌▇▅▄▉▄▄▇▇▆▌▅▋██▊▆▊▍▊▇▄▋▇▉▊█▌▌▅▉▅▋█▊▌▌▅ ▅▅▉▇▊▇: ▄▇▍▆▋▌ ███▉▅▋ <▉▋.█▌▊▆█▅▊▊@▇▆▋▊▋.▄█▌> ▄▄▇█: ▇▅▋ ▅▄▄ ▊▅ ▋▅:▇▌:▆▄ ▊▇█▆ +▍█▊▇ ▍▊▉▄▅█▍▊█▄ ▇▄█▆▄▉▅ ▇█▉▍▆ /▍▍▇▊▇▅/▇▋▅▌▌▍▆/ ▅▊▄▍▆▅ ▅▊▆█▅▊▇▆▍▅▉▄▄█▋▋▉▊█▅▌▆▋▍▉▆█▄▍▍▅█▆█▌▊▊█▆▍ ▍▌█▊▉▌: ▋█▉█ ▄▇█▅▆▌▍ <▇▍▍▅@▇▇▍▍▅▋▉▊▄▅▄.██.▅▍> ▌▄▇▊: █▄▉ ▉▌▌ ▍▄ ▅▍:▊▆:▉▆ ▌▊▉█ +▊█▄▆ ▌█▆▍▌▄ "▄▇▄▌ ▍▇▉▅▋▋ ▅▅▅▋█▋▇▌ ▉▆▊█▇██▍▉▆ ▅▅ ▆▍▄▍▄▌▍ .▌▇▅▋ ▊▌ ▌▇ █▆▇▌▅▄" █▇▉▇ ▉▍▉█▄▋▇ ▍▊▉▅▅▆ ▊▉▋▉█▇▉▄▉▉▅▍▊▅█▄▄▋▉█▉▉▍▇█▇█▇▊▆▆▅▇▄▋▆▇█▄▍. ▄▇▍▇██ ▇▉▌▍▉▋▊▋▊▄▉▇▅▅▍▅▇▇▇▄▊▊█▅▋▉▋▉▇▆▉▊▍▍▍▌▉▋▊▉ █▉▇▋▋▍: ▇▍▄▍ ▍▊▍█▌▋▅ <▋▅▍▄@▅▇▇█▌█▆▅▅▊▉.▊▋.▉▄> ▆▋▇▋: ▆▌▉ █▇▍ ▊█ ▄▆:▋▋:▉▊ ▉▇▅▄ +▆▍▉▄ ▋▍▆▇ ▍▆▍▌▉█ ▇█▋▆▉▍▄▉ ▅▄▅▍█▌▄▄▆▅ ▌▅ ██▅▅▄▊▅ .▍▄█▉ ▆▊ ▆▇ ▄▍▆▋▆▍ ▋▋▉▍▌█ █▇▌▍▋▍▇▍▍▆▉▆▍▋▅▉▋█▍▆▅█▍▅▍█▊▆▋▋▊▆▅▅▋▉▅▉▌▇ ▆▇█▋▇▄: ▌█▌▅▄▄ ▄▊▇▍█▋ <▍▇.▆▅▅▅▊▆▄▌@▄▉▇▅▊.▉▍▌> ▄▅▋▍: ▉▅▇ ▉▋▊ ▆▉ ▋▋:▅▇:▉▉ ▄▅▅▆ +▅▄▄▄ ▇▆▌▌▇ █▊▉▌▆▍▄▋ ▅▋ ▊█▍▄▉. ▄▆█▄▊▅ ▉▌▊▋▍▋▍▉▋▅▋▌▆▌▍▆▍▌█▉▋▍▇▉▋▆▄█▍▅▋▌▆▆▌▋▌▅▇▆ ▄▅▇▊▌▊: ▋▅▉▋▇ ▉▉▄▇▊▉ <▅▄▋▊█▉▊▇▍▊▍@▍▅▇▌▉.▆█▊▉▊▊▅.█▌▌▆▋▆.▆▅▍> ▆▆▋▄: ▉▉▊ ▊▊▆ ▌▍ ▋▆:█▇:▉▄ ▇▉▋▄ +▌█▌▆ ▋▉▇▌▅▋█▄▊▍ ▊▋▄▊▌ ▍▍█ ▋▆▋▊█ ▌▆ ▆▌▊ ▆▆▇▆ ▆▆▋▅▇▌▅▅█ ▋▉█▋▌▍▋ ▋▋▅█▋▊ ▉▅▄█▊▍▌▌▌▇▉██▋▌▊▊▄▆▉▋▍▄▄▅▇▆▅▌█▅▍█▊▋▊▄▌▅▆ ▇▊▍▅▌▆: ▇▆▌▄▅ ▄▆▅▌▉▄ <▄▇▆▊▋▍▇▆▊▍▌@▍▆▉▌▍.▍▆▄▄▌▅▌.▍▍▆▌▇▅.▋▇▋> ▅▉▄█: ▌▉▊ ▋▉▍ ▆▆ ▉▆:▊█:▆▅ ▆▌▋▉ +▆▌▉▆ ▋█▅▄▄▌▊▅▌▋▉ █▄█▊▇▉▍ ▍▉█▊▉▇ ▄▄▉█▍▊▇▅▌▉▌▅▉█▌▇▊▇█▍▍▌▄▌▆▇▄▆▍▍▌▄▌▌▍▄▇▆▅▆ ▇▇▉█▉█: ▌▄▄▉▍ ▄▆▊▇▆▍ <▊▅▉▊▄▆▍▋▋▇▋@▉▌▍█▆.▆▉▊▆▊▆▌.▉▍▆▇▍▋.▌▆▉> ▊▅▋▄: ▉▉▇ ▅▊▊ ▌▅ ▄█:▆▊:▉▌ ▍▄▋▄ +▆█▇▍ ▊▌▌▍▄▌▄ ▆▌ ▊▆▇▊▊▆▉▊▍▇▊▉ ▉▄▋▇▌▍ ▆▋▊▌▆▊▊▍▉▆▊▊▄▅▌▉▉▇▅▆▇▌▅▇▇▄▋█▅▌▅▉▆▍▌█▆▌▍▋ ▄▊▊▆▄▇: ▇▉▊▍█▇▆▊ <▊█▊▆▉▅@▍▅▌▋▅▄█▅▆▇▇▊██▅▊.▅▍▇> ▄▋▅▋: ▆▇▋ ▇▉▆ █▌ ▍▇:▋▋:▌▌ ▍▅▍▍ +▆▆▆▉ ▌▍▋█▄▆▊▍██▋ ▇▊ █▇▊▌▌▌▉▇ ▇▊ ▊▆▋▆▌▇ ▄▉▌▉ ▊▉▌▊ ▅▆▅▅ ▄▌▇▍▉▆▉▋▇ ▄▇▇ ▋▆ █▆ ▅▅▆ ▄▌▉█▍▍▌▍ ▍█▄▋▉▋ ▇▆ █▆▊ ▋█ ▊▄▄▍▅ ▉▋ █▄▉█ ▍▍▄▇ ▉██▄▊▆ ▉▆ ▆▇▋▊ ▇▍▄▄██▌▇ ▋▉█▋▇▄. ▉▌▍▉▌ ▉▋▄ ▋▄▌▉ ▄▅▅▋▋▊▇▍█. ▉▄▉▄█▅ ▊▉▍▍▋▊▉▋▋▇▊▉▆▌▆▅▍▅▌▇▊▆▍▋▌▇█▊▍▌▇▉▇█▄▉▋▄▅▌ █▇▇█▅▄: ▅▄▆▇▄ ▇▅▅▉█▉ <▆▅▇▆▍▌▌▄▅▆▌@▌▋▇▍▄.▄▌▆▌▉▊▋.▆█▇▉▌▍.▇▅▌> ▉▍▉▌: ▋▊█ ▉▉▇ ▍▌ ▇▅:█▄:▄▇ ▅▆▇▉ +▍▊▇▅ ▋▊▆ ▄▄▋▄▍▆▋ ▌▄▆▇ ▇▊ ▇▅▊▍▌▇, ▍▉▋ ▊▆▌▉▄▍ ▌▉▊▌▌/▇▉▇▆▋▇▌▋ ▅▄▄▋▍▊▅ ▋▄ █▆█▊▋://▆██▅█.▆▋▄▉▊▉█▇▌.▌▇▅/██▆▇▊/▉▉▍▌▌▆▌▄-▇▇▆▉-▆▌▋▉-▍▊▍▅-▉▇▆█▆▇▌▊▆▌▄█.▇▉▍ ▍▆▉▇▉▆ █▇▅▆▋▉▄▉▉█▌▆▆▅▅▆█▊█▇▅▋▉▇▋▆▊▍▌▇█▆▇▍▄▄▅▆█▌ ▌▄▋▇▆▅: ▄█▋▋▌ ▍▍▆▄▋▌ <▋▉▉▌▅▋▆▄▉▍▇@▅▅▅▅▅.▊█▄▄▅▅▉.▅▆▆▅▉▉.▇▅▌> ▇▆▇▋: ▍▍▋ ▇█▇ ▊▆ ▋▇:▊▉:▊▌ ▆▋▍▊ +▊▊▄█ ▊▌▊ ▋▉▆▌█ ▌▌▋ █▅▋▋▋ ▉▌█▆▇▍▉ ▉▌▋▄▇▌▊▉ ▋▋ ▉▆▌ ▋▋▋██▇█▋▌ ▅▊▉▄▆▄ ▌▆▋▄▋▇▄▌▌▅█▉▆▇▄▋▊█▌▄▌▄▄▌▄█▌▋▋▄▉▆▊▉▋█▍█▉▉ ▊▌▍▆▍▋: ▆█▋▇▍ ▅▅▆▅▌▅ <▌▄▆█▇▅▋▊▆▌▊@▉▉▌▅▌.▇█▄▄▋▍▆.▅▇▍█▅█.▄█▇> ▌▇▄█: ▆▄▆ ▋▆▊ ▋▌ ▊▌:▆▉:▋▆ ▌▌▅▋ +█▍▋▅ ▄█▋▉▆▅█▇▋▆▋▊▊ ▆▅▇▋ ▄▆▇▉▉▋ ▌▇▅ ▆▊▅▄▌▅▊ ▄▄▋▄▊█▉ █▆ ▅▍▋▄▊▊▊▌▍ █▋█ ▊▉▋▌▆▄▍▌ ▅ ▊█▊ ▍▉▆ ▇▇▅▊▊▍ ▆█▋▄▆▉▉▍▇▄█▇▆██▄▅█▇▊▊▄█▉▅▄▄█▆▉▌▋▅▉▇▅▍▋▍▉ ▇▌▌▉▍▆: ▋▄▋▆▅ ▋▆▍▆▅▍ <▆▌▅█▅▊▌▆▊▆▋@▄▇▄██.▌▇▋▆▌▉▍.▇▄▊▄▇▅.█▅▆> ▅▅▋▌: ▋▄▆ ▅▍▇ ▇▍ ▍▍:█▆:▊▆ █▊▉▍ +▄▊▍▌ ██▊█▄▅▅.▉▍▅▇▊▊ ▋▅▉▇█'▆ ▄▇▄▆▌ ▋▌▄▉ ▊▆▅▅▍ ▍▊▋▉█ ▆▅▌█, ▄▆▌ ▄▊▊▉▍▉ ▉█▌ █▇▅▌▋ ▆▄▊ ▌▊▄▆, ▊▊▅▇ ▄▌▆▄▆▌▍▍ ▍▊▅ █▄▋▊▉ ▋▄█▇▊▊▋ ▄▄ ▅▊█▆ ▊▇▍▉▅▌▋▇ ▇▊▊ ▇▅▍▄▄ ▊▉▄ ▍▉█▉▆▋ ▋█▅▅▄▄▅▉▋▆▇▆▌▌▌▍▅▇█▌▍█▋▊▍█▊▊█▋▅▋▋▋██▉▅▇▊ █▌█▊▋▌: ▋▋▆▍▇ ▅▅▇▌▇▊ <█▆▊█▉▅▍▄▉▉▅@█▇▇▍▄.▌█▄▍▄▍▅.▊▌▇█▇▄.▊▇▌> ▅▌▅▍: ▊▅▌ ▋█▊ ▅▇ ▊▇:▌▊:█▄ ▇▌▋▇ +▊▉▅▍ ▉▅▊▉▄▍ ▅▆▇ ▉▆▄▇ ▊▊ ▇██ ▋▋▍ ▉▉▌▍ ▄▆▉▄▋▅ ▊▌▊▊▊▄▌▊▆▆▇▄▇▇█▊▋▆█▌▆▋▇▄▄▊▋▊▄▋▉▅▉█▊▅▋▍▄▆ ▉▌▉▉▉▉: ▆▉▉▇█ ▇▊▌▍▌█ <▊▉▍▆▆▉▉▊▆█▌@▊▆▍▋▆.▅▆█▅▌█▉.█▆▄▊▆▆.█▊█> ▋▋▄█: ▄▄▇ ▆▍▍ ▇▄ ▇▌:▇█:▋▅ ▉▊▉▋ +▊▆▄▉ ▄▆▍▇▇▋ ▌█▌ █▌▇▅ ▅▍▅▅▍▄ █▄▇▊▆█▅▌▄▍▄▅▌▇█▍▄▇▊▉▉▆▍▍▌▉▇▍█▊▇▉▋▅▉█▊▉▊▌ ▆▌▋█▌▇: ▄▍▋▅ ▌▌▉▇█▆▅█ <▋▋▄▆██▉@▉█▋▌▍.▇▉▊> ▌▇▋█: █▅▉ ▉█▅ ▇▋ █▄:▇▊:▆▇ ▆▋▍▋ +▍█▇▌ ▆▍▇▅ ▌▌▇▆▊▄▋▌▋▆.▆▆▊▄ ▄▊▅▉▄▄ ▉▊▄▌▊▅▇ ▆▅▉ & ▌▉▅▇ ▇▉█▆▇▆▌ █▉▍█▋▄▌ ▇▋▋ ▋▌▆▉ ▅▋▉ ▉▉▊▉▋▆ ▇▊▄▆▋ ▉▆▌▅▌▆▅ ▄▄▇▍▄█▌▇▋▅▋▍▌▅ ▋▍▊▌ ▉▆▋▇▊▌ ▊▌▅▌▉▍▉▄▄█▅ ▊▆▊▉▅ ▋▇█▆ ▍▅█▉▋▇▆▇▆▍▇ & ▋██▆▆ ▇▄▌▌▉▊▍ ▇▄▅▊▄▆▇ ▉█-▌▇▌▉▇▉, ▄▆▋▆▌▄▅, █▅▋ █▇▌▋█ ▊▋▆▆▅▉▊ ▊▅▄▌▇▌ ▌▄▊▊▌▌▍ ▊▅▆▌▌▆▊ ▍▍▉▍▉▌, ▄▆▊▊▇ ▅▄▇▉▉▆▄▋▆▉▅ ! ▅▋█▄ ▋▋▉██▇▌▌▋▊ & ▉▄▆█▌▊▇ ▍▆▋▋ ! ▊▄▊▄▌ ▄▄ ▄▌▌▌ & ▉▉▅▇▊ ▆▆▍▇ ! ▅▊▍▍ ▅▋▆▇▍▋▅ ▉▋▆▄▊▍▇ ! ▊▇▌ ▌▍▋▋ █▊▇▉▍ ! ▅▋▆▇▊▄▅ ▊▍▄▌ ▊▄▅▊▇▌▆▄▊▋, ▌▊▊▉ ▇/▋, ▅▅▊▅▌ ▌▄▉█▆▇▊ ▄█▆█ ▉█▅▋▌▄█▊▇ ▆▌▅▆▅▊▌ ▆▇▍▉▆▍ ▄▌▄▉ ▆▅▉▊▍▆▉█▄▆ ▇▉▌▅▊▄▋▉ ! ▄/▍ ▆▇▉█▇ ! ▋▉▊ ▅/▊/█ ! ▇▋▆ ▌ + ▇▄▋▇▊ ▉▌▄▇ █▋█▌▌▆▅ ! █▌▅ ▆ + ▍▉▅▆▆▊▌▆▇▌ ▄/▋/▊ ! ▆▇▍▍, ▆█▇█▆▆ ▍▊▇▋▋, ▍█▄▉ ▊▍▌▌▍█▄▍▊ ▉▊▉█▍▋, ▉▉▆▅▅▇▋▌ ! ▊▇▅▊▍▍ ▄▇ ▍▋▉▅▊█▉▄▉▅█ & ▊▌▉▊ ▉▊▉▅▆▊▆▌▅ ! ▌▅▆▉▌ ▌▅▄▉▆-▋▋ ! ▌▋▄▅▍▆▊▍▍▄ ▍▄▊▊▄▇ ▋▌▊▊▍█▆▉▅ ! ▄▆▋▄█ ▄▊ ▌▌▊▌█▄ ▆█▊▌▅▌▅▅▌▅ ▋▌▆▋▉ ▅▌▇▉▉▍▍ (▄▍▍█▍ ▇▆▌▍▅ ▌▋▉ ▆▍ ▄▆█▇▄▆ ▄▍▅▅▇▅▊▍▆▇ ▌▅▇ ▇▊▍) ! ▊▌▌ ▍▍▆▊▍▉ ▆▆▅▌▅ ▄▆▌ ▋▄▄▋-▇▊▆▉ ▌▊▌▍▉▆▍▇ ! ▄▉▊█▅ ▆▋ ▇▆▊▅▌ (█▅▅▆) ! ▊▆▉▇▉▆▇ ▅▊▇▄▊ ▋▍▍▍ ▇▌ ▋▉█▌ ▋█▆▋█▋▉ ▇▄▊█▉▇ ! ▇▊▉▋ ▌▆█▋ ▋▅▄▉▆▊▅ ! █▊█▊▌▌ █▄▄ ▌▋▊▊▆▆▇ ▅▅▊▊▇▌ ▄▌▇▍ ▄▍▇▅ ▆▆▄ █▌█▆ ▌▋▉▍ ▊█ ▍▅▉▌█▉▌▌▇ ▊ (▄ = ▋▊▊▊▆, ▍ = ▋█▋▌ ▊█▉) ▆▇▌▅▇ █ ▄▋▋▇▅▋▋▅▉ ██▆▌▊ ▄▊▆▋▊▉ ▌▋█▌▉! ▆▊▍▉▄ ▋▊▉▌ ▉▆▄ ▇█▌█▋ ▆▄▆ ▉ ▋▌▉▉▅▄▉ ▌▊▇▆▌▋. ▌▅▌▉ █▊ ▌ ▋▍▄▋▉ ▍▇▋▄▄, █▇▉▍ ▉ ▋█▄▍▊ ▅▋▆▅▍ ▆▉▉ ▋▊ ▆▌▇█▌▋▌▋▄▆, ▊▋▋▉▌▍▆ ▌▇ ▇█▉▉▍▊ ▄▋▌ ▋▇█▋▍▇▌ ▊▍▅▅▋▍▊▍▊▍▇.
1 Year Ago
Animgraph: Basic support for anim event preview (only playsound and stopsound)
1 Year Ago
ModelDoc: Don't allow base model to be set as itself
1 Year Ago
Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings
1 Year Ago
Add MorphCollection.Get to get override morph values
1 Year Ago
Remove some unused player netvars
1 Year Ago
Fix nav_edit, grab eye pos and angles from pawn aimray
1 Year Ago
Remove create_flashlight native command
1 Year Ago
Remove some unused functions from IPrediction
1 Year Ago
Add SceneObject.Batchable, for situations where dynamic attributes affect rendering Delete unused shit from lightinglib Add SceneSunLight.SkyColor for ambient light color outside of light probes Compute ambient light spherical harmonics when there's no sunlight using scene camera ambient color (this allows cubemaps to show up without sunlight) Add SceneCubemap, allows cubemaps to be applied in scene worlds Add a default cubemap texture Add cubemaps to menu scenes so metallics have a bit of reflection
1 Year Ago
Editor: Fixed not being able to upload maps to asset.party
1 Year Ago
updates props - disabled baking light on some models in prefabs - tweaked lods - fixed normal on some textures - added missing dirt/gloss on dead end texture - tweakes glow on some light textures
1 Year Ago
Hammer: Asset Spray tool colors https://files.facepunch.com/rubat/1b1511b1/sbox-dev_DJuBUU3yWI.mp4
1 Year Ago
Added Prop SetStatic input
1 Year Ago
Goatee small adjustments + colour variations
1 Year Ago
Use namespace alias operator in hotload tests
1 Year Ago
Failing test involving resolving method with namespaceless parameter Fixed resolving methods with namespaceless parameter types
1 Year Ago
Better fix for model reloads
1 Year Ago
Don't destroy model strong handle on reload for now
1 Year Ago
Fixed uploading runtime addons not working
1 Year Ago
Delete SpawnMotionDisabled altogether, prop data should never be deciding this
1 Year Ago
Roll back support for SpawnMotionDisabled prop data
1 Year Ago
Pass depth buffer to translucent pass for glass Add Tex2DMaxMSAA Fix ghosting on glass when something is in-front of blurred glass
1 Year Ago
New Hair! - Goatee New Goatee including morphs - LODs coming soon https://files.facepunch.com/daniel/1b1511b1/sbox-dev_9jZfUNzaCg.jpg
1 Year Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
1 Year Ago
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again
1 Year Ago
"What's all this, then?" Merge branch 'master' of sbox
1 Year Ago
Fixed VarClass sometimes getting stuck rebuilding every frame NeedsRebuild was getting set to true during the rebuild, so it'd keep doing it every tick
1 Year Ago
Failing async method test Better support for parsing generated names with generic parameter count Hotload generated name refactor, fixing async state machine types
1 Year Ago
Added RangedFloat editor that respects MinMaxAttribute FloatSliderProperty.HighlightColor now has an effect on the slider Improve DecibelsSlider behavior with tiny sizes
1 Year Ago
Game keeps recompiling these surface_c files on my end
1 Year Ago
Police Hat LODs
1 Year Ago
Balaclava Morphs added
1 Year Ago
UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix )
1 Year Ago
Sorted out some XML documentation warnings
1 Year Ago
New Outfit Piece! - Flat Shoes Simple nice flat shoes - https://files.facepunch.com/daniel/1b1411b1/sbox-dev_I8fdIZ9f6K.jpg Adjustments + Reskins coming asap.
1 Year Ago
Model.Loaded uses WeakReference to not keep models that have no references loaded
1 Year Ago
Cleanup coreclr patch a bit Strip xbox code from filesystem Strip all this whitelist bullshit from basefilesystem Fix strong handle leak in Model.Get( IModel ) - you could get ref counts on a model resource over a million from 5 minutes of gameplay Fix strong handle leak on Material.Get( IMaterial ), ParticleSystem.Get( HParticleSystemDefinition ), AnimationGraph.Get( HAnimationGraph )
1 Year Ago
Rubikon: capsule vs hull/mesh improvements from Dirk
1 Year Ago
vacuum => vacuum cleaner Added ISet/HashSet property editor Clean up visuals of Dictionary property editor
1 Year Ago
This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable)
1 Year Ago
Failing test for lambdas declared in non-swapped generic methods But with swapped type parameters Fixed test in 8a2bb255285d1e47c1314b70cd47f5ef92a2b21d Log error when encountering unhandled generated types
1 Year Ago
Don't group identical console messages with different loggers
1 Year Ago
This leafiest asset stuff isn't used anymore When registering custom asset type assets, register the compiled version too - which stops it thinking they're not compiled If imported GameResource isn't compiled then compile it Fixed passing in wrong name to RegisterResourceReference (might not be a bug but it looks like one)
1 Year Ago
Aggressively clip water reflections to prepare for SSR
1 Year Ago
Only add events on retail Don't hotload/etc compiled assemblies that we've already hotloaded Client only reload assemblies that have changed No need to re-verify assemblies that we've already verified Parallel thread .cs reads Cleaner Generators Clean compilegroup/compiler thread stuff Entity.FindByIndex<T> just return null if can't cast to right type Fix test TypeLibrary hunch speedups Don't do GC during server addon loading Include editor sounds so everyone gets annoying compile sounds Hotload manager use its own logger Include compiled shaders on server Disable AC optimization (it's not filling the resolver in propertly) Merge branch 'master' into iteration-speed-sucks Order the syntaxtrees before giving them to the compiler, because hotloading is going to want the names of things to be as close as deterministic as possible Fix compile notifications popping up on boot Fix compile notifications appearing on the top left of the screen for no reason Not using it, but can at least fix SetWindowNoActivate Merge pull request #688 from Facepunch/iteration-speed-sucks Speed up code iteration time
1 Year Ago
Switch @visibility to @internal - because afaik it's the only visibility that makes sense + add unit tests